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  #1  
Old January 22nd, 2005, 07:46 PM
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Alneyan Alneyan is offline
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Default Re: PBEM game: Entwined Destiny

Tuidjy did not say anything about controlling 80% of the total provinces, but merely 80% of the provinces in the central isle (that would be a fair number of provinces, though it could be achieved if opposing teams were playing a bit too defensively).
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Old January 22nd, 2005, 07:57 PM
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Default Re: PBEM game: Entwined Destiny

The first three nations have been picked: they are (in no particular order) C'tis, Pangaea and Pythium.

I will be sending the mails to the three other teams soon.
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Old January 22nd, 2005, 11:07 PM

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Default Re: PBEM game: Entwined Destiny

One potential worry about using Theater of War for your team game: Only one team at a time will have control of the two provinces needed for travel between the starting area and the central circle. That could make fighting a war a real logistical nightmare.
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Old January 22nd, 2005, 11:29 PM

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Default Re: PBEM game: Entwined Destiny

Those two provinces each have preset fortifications there. One nation can own both forts and the other one can travel through it freely. Basically leave 0 pd in both provinces and its fine. I like the one province chokepoint idea because it is different than normal games. It makes things interesting.
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Old January 23rd, 2005, 12:32 AM

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Default Re: PBEM game: Entwined Destiny

The BirthdayParty person just did a new post asking to get in a game...Aleyrn has he sent you a message at all saying he is still in this game?
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Old January 23rd, 2005, 12:53 AM
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Default Re: PBEM game: Entwined Destiny

I like the theater of war map, as long as there will not be a major problem with getting in and out of central circle by both members of a team. I also like the idea of either victory points or a % of the central circle as the grounds for victory.
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Old January 23rd, 2005, 11:50 AM
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Default Re: PBEM game: Entwined Destiny

Quote:
PashaDawg said:
I like the theater of war map, as long as there will not be a major problem with getting in and out of central circle by both members of a team. I also like the idea of either victory points or a % of the central circle as the grounds for victory.
No victory points or any other victory conditions expect total annilihation are not good .

If one team controls 70% of the map thnx to rushing but another team hoarded + turtled the turtling team has a really good chance to win .
Land possession says little about the strength of a nation .

I would say averagely a province is worth the equivalent of 3 clams and 3 fetishes cause in average a province will give you about 3 gems income and about 40 gold income when fully searched and with not really hostile scales .

In lategame thnx to wish astral pearls are the most important gems though so clams become even more important .

Anyways the assumption is not unlikely that on turn 70 e.g. team A will control 150 provinces and 100 clams , team B will control 40 provinces , but 400 clams and 200-300 fetishes e.g. .
Team B has then probably a better chance to win the game than team A though team A possesses 60% of the map .


So for the sake of real comptetition lets keep the victory condition of Total Annilihation
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Old January 23rd, 2005, 12:59 AM
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Default Re: PBEM game: Entwined Destiny

Quote:
Aku said:
The BirthdayParty person just did a new post asking to get in a game...Aleyrn has he sent you a message at all saying he is still in this game?
I would also give TheBirthdayParty a little slack as a newcomer.
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  #9  
Old January 23rd, 2005, 07:20 AM
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Default Re: PBEM game: Entwined Destiny

I didn't hear anything from him since he signed up on this thread, and his partner didn't either.

Yvelina wished that the forts would be removed (they mean the province can be taken without a fight), but the teams can build their own forts if they wish to share the province that way (flight, magic or keeping a strong base on the mainland are other possibilities).

I have received the nation picks for team 4 and 5, so once team 6 has made their pick we will proceed with choosing the second nations.
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