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Old January 25th, 2005, 07:02 AM
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Alneyan Alneyan is offline
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Default Re: hola busco gente

Guess who was being too curious, and tried reading those posts? A few additions, but they will be in English since I couldn't speak proper Spanish if my life depended on it (I can read Spanish though):

- Remote miners can be very nice for a short-term boost in your economy. They also provide a safety income of minerals, in case you happen to be losing planets. The biggest problem is finding the places to mine: sectors with multiple planets can be nice, or you will have to wait for those asteroid systems. Of course, mining asteroids will weaken your economy in the long run, as you will want to transform them into planets.

- Never turn off Emergency Build when building those Colony Ships. It will go off on its own after the eleventh ship has been built, so it is almost a "free" turn of Emergency Build. If you do not want to go with high construction rates, you can also go with a retrofit, and build a first colony ship with fewer engines than the maximum. This design should be completed in a single turn with Emergency Build. Then retrofit it at your homeworld to add all the engines, and voilà!

You should have high enough construction to build colony ships in two turns at all your colonies though, which should require a 20% construction bonus or so.

Now, where did I put that "Spanish for the Dummies" handbook?
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Old January 25th, 2005, 09:54 AM

Nightwolf Nightwolf is offline
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Default Re: hola busco gente

Ok, thanks for the tips!! Seems that playing the Tutorial scenarie has some problems. Not every techlogies appear, so i need to start a new game. Maybe this is the problem.
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Old January 25th, 2005, 10:15 PM
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Master Belisarius Master Belisarius is offline
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Default Re: hola busco gente

Quote:
Alneyan said:
Guess who was being too curious, and tried reading those posts? A few additions, but they will be in English since I couldn't speak proper Spanish if my life depended on it (I can read Spanish though):

- Remote miners can be very nice for a short-term boost in your economy. They also provide a safety income of minerals, in case you happen to be losing planets. The biggest problem is finding the places to mine: sectors with multiple planets can be nice, or you will have to wait for those asteroid systems. Of course, mining asteroids will weaken your economy in the long run, as you will want to transform them into planets.

- Never turn off Emergency Build when building those Colony Ships. It will go off on its own after the eleventh ship has been built, so it is almost a "free" turn of Emergency Build. If you do not want to go with high construction rates, you can also go with a retrofit, and build a first colony ship with fewer engines than the maximum. This design should be completed in a single turn with Emergency Build. Then retrofit it at your homeworld to add all the engines, and voilà!

You should have high enough construction to build colony ships in two turns at all your colonies though, which should require a 20% construction bonus or so.

Now, where did I put that "Spanish for the Dummies" handbook?
hehehehe, you can read spanish very well my friend!
More than 20 years ago, I have learned some French in the high school... Today, only can read but with some problems.

I agree with your observations about the colony ships, but never never would use Remote Mining again!
Too many micromanagement for nothing! (well, for a few more resources!!!). Seems to be that now I know why you defeated me in the KOTH! hehehehehe (j/k).
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