|
|
|
 |

July 25th, 2001, 04:16 AM
|
Sergeant
|
|
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
How does everyone like their starting position ?
I haven't done any exploring yet, but am ancient race, and I expect I'll be meeting multiple races soon..
|

July 25th, 2001, 06:20 AM
|
Sergeant
|
|
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
Guys,
Since a lot of my other PBW games are suddenly terminating, I find myself with some extra time. I am considering creating yet another game, and would like to ask around here to see if somebody would be interested in a game like this:
NO AI players at all
Medium Mid-life galaxy
All warp points NOT connected, I but have regenerated maps till I had one where at least all systems are reachable.
No Intel (till the bug gets fixed).
Low tech start, 3 good-value planets, 2000 or 3000 racial points.
Circa 10 players.
What would happen: with 10 players in a galaxy this size you can expand quite a bit before hitting the diplomacy phase. You are likely to have only one or two neighbors initially, and comm channel trades become ever more important to get access to more T&R treaties. (or use cloaked deep space scouts like I like to do, to establish contact with other races).
Stellar manipulation would be important, with one wormhole opener you could cut your travel time to another section of the galaxy by a tenfold.
More players would be more fun, but I don't want the turns to take ages to come in. 24 hour turnaround max is what I had in mind.
What do you think? Any other ideas on game config ?
|

July 25th, 2001, 06:36 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
I prefer games with smaller numbers of players for now, thanks.
I would suggest using Warp Points anywhere- it can add a lot to the game.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

July 25th, 2001, 08:25 AM
|
Corporal
|
|
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
Hello sirs. Guess I'm the only private here... Don't be too harsh on me will you
So far I love my starting positon especially because of the planets in my system (huge breathable planet rich in minerals. Yum). It's too early to tell whether or not I'll like my neighbors, hopefully whichever one of you is my neighbor believes in world peace, and not galactic conquest.
Just wondering, but what happens in games where not all warp points are connected? Will you just see the graphic of a warp point, only when you try to warp through you can't go through it or something? On the subject of warp points, I wish there were ways to stabilize unstable warp points (especially since you have the tech to create them, would it be too hard to stabilize a pre-existing warp point?) or one-way warp-points. Could be fun.
Would anyone consider playing a game where empires can start anywhere (even in the same system)?
|

July 25th, 2001, 08:37 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Edmonton
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
I'm peace-loving! Just ask the guys from Newbie II!
As for the not-all-warp-points-connected, I think that option is poorly worded. It should say something like "not all _systems_ connected" instead. Basically, the game will not guarantee that every system can be reached by every other system if this option is enabled; you can (and usually do) wind up with separate clusters and "islands" of systems that do not connect with each other.
Edit> To illustrate the difference in case my description wasn't clear, try generating a few maps with the option disabled and then generate a few more with the option enabled to see the difference (this is by clicking "generate map" at the game setup stage).
[This message has been edited by BeeDee10 (edited 25 July 2001).]
|

July 25th, 2001, 08:40 AM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
I'm having real trouble registering in PBW. It keeps telling me registration failed but I can't find the reason. My real name obviously was not wrong, email was triple-checked and correct, tried a few different login names including the one I used here (CW), but nothing made it work. I can make use of some help.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|

July 25th, 2001, 08:44 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Edmonton
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spiralus PBW discussion thread.
Now, in response to Dragonlord's original question, it looks like a nice setup but I'm still not sure how many games I should be playing simultaneously. I tend to put a lot of effort into my communications, it takes a while to type it all in and keep my notes in sufficient detail. I guess I could handle one more, but that's getting near my limit.
Note that there is a bug in the current Version of SEIV that causes maps created by clicking "generate map" to have no ruins anywhere, even if you've got ruins enabled. So if you generate a map that way, there will be no ruins present.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|