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January 29th, 2005, 03:37 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Balancing Wrathful Skies
Quote:
Yvelina said:
> Have you ever played a lich?
No. I do not play male pretenders, and the Lich Queen loses 40% hps, 3 protection, 3 attack, and 3 strenght, compared to the Lich, and gets 2 Dominion for it. But even the lich itself is hugely underpowered. It is vulnerable to fire, and is both an undead and a construct, which makes it useless in middle-late game as a combatant. Immortality in my book is mostly a crutch for weak players - sure it is useful in the initial expansion, but I have never lost a pretender in the initial expansion.
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You haven't met uber-militiaman yet, who can kill half-equipped VQ (or dragon) in one hit
Quote:
Yvelina said:
Immortality has two benefits for the good player. Recuperation and willingness to fight to the death in friendly domain. The first is a major benefit, but the undead are poor middle game combatants anyway, so it applies less to them. The second is only important if you are supporting your pretender with troops. But if you are fighting in your domain, you are either in trouble (because you are defending) or the other player is weaker than you (because he could not maintain his domain when he knew he was against an immortal)
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Well, usually you always have to fight in your dominion, any sensible opponent will first try to disrupt your better provinces with his hordes from hell, calls of wild, sneaky troops etc. With those, half-SC pretender can deal fine and immortality is a good insurance against opponent cunningly dropping couple of well prepared ID on top of those hiding wolves who took the province originally. It's always nice to get your pretender back after such surprise
And also immortality allows you to take some astral on your pretender without fear of mind duel.
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January 29th, 2005, 03:55 PM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: Balancing Wrathful Skies
Once again a topic that has gone way off the road. VQs and Liches is a nice small-talk subject, but what does it has to do with 'Balancing Wrathful Skies'-topic? Nothing! So please, stop arguing about it or make a new topic...
Hope you guys won't give me the notorious "offender"-stamp. 
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Ïa Ïa Cthulhu Fhtagn!
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January 29th, 2005, 04:14 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Balancing Wrathful Skies
> With those, half-SC pretender can deal fine and immortality is a good insurance against opponent cunningly dropping couple of well prepared ID on top of those hiding wolves who took the province originally
My sending a pretender to deal with a pack of wolves is about as likely as a couple of ice devils managing to scratch her.
A shot of my pretender in my ongoing game... of course, in that game, I would not be risking my pretender in combat unless the stakes were very high. She is equiped for forging and fighting off horrors, or she would have been sporting a few artifacts.
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Wrath them 'till they glow, and arrow them in the dark.
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January 29th, 2005, 07:59 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Balancing Wrathful Skies
Is it turn 15 or something? 
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January 30th, 2005, 12:07 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Balancing Wrathful Skies
Quote:
Yvelina said:
A shot of my pretender in my ongoing game... of course, in that game, I would not be risking my pretender in combat unless the stakes were very high. She is equiped for forging and fighting off horrors, or she would have been sporting a few artifacts.
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You wished once for Magic power and maybe also for power right ?
So your starting paths were A4 W2 E3 S5 D3 N3 ? Or did you do some normal empowering also ?
If you don't mind you could post your god design because i am very curious about your scales 
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February 3rd, 2005, 12:44 PM
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Corporal
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Join Date: Sep 2003
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Re: Balancing Wrathful Skies
Quote:
Yvelina said:
> A shot of my pretender in my ongoing game... of course, in that game, I would not be risking my pretender in combat unless the stakes were very high. She is equiped for forging and fighting off horrors, or she would have been sporting a few artifacts.
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Nicely boosted pretender there.
Out of curiosity, what does it take to fight off a horror?
Stats and equipmentwise?
Cheers,
von Schmidt
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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February 3rd, 2005, 04:42 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Balancing Wrathful Skies
I'm afraid my scales are pretty boring: the de facto standard of O3S3CnD2M2M3 (n is the nation's standard)
As for horrors, you need high defence and magic resistance. That snapshot was taken in a recently conquered province, so Yvelina's magic resistance is lower than I would like it to be when attacked by a Doom Horror.
How dangerous are horrors?
Before I learned that horrors do not attack scouts, I was keeping my soul contracts on banelords. I must have about 20 contracts at some point, and I had lost exactly two banelords to horrors. They were equipped with a wraith sword, astral cap, armour of speed, boots of flying, pendant of luck and a soul contract... The horrors that got lucky and killed their target were not Doom horrors, but the weight class below that.
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Wrath them 'till they glow, and arrow them in the dark.
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