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  #391  
Old January 25th, 2005, 07:05 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Do you have the dates on the missing segments? I might have them.
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  #392  
Old January 29th, 2005, 03:28 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server up and running.

Hmm, what random for today?

[10d10] = [6,8,2,4,2,2,1,10,5,1] = (41)

Alynean and Narf online.
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  #393  
Old January 29th, 2005, 04:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Your travel so far:
Code:

W
\ C-1
\ / |
\__L__/ 2-3
\4


W - Wizard's lair
L - Librarians city
C - City of clerks
1 - First mark on paper
2 - Second mark of paper
3 - (Say it with me now ) Third mark on paper
4 - You know.
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  #394  
Old January 29th, 2005, 04:36 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Sorry going out to eat sushi with friend, Mighty Eagle is going to be backdrop today.

Brian
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  #395  
Old January 29th, 2005, 06:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I resorted the log files. I'm going to take a look, see if I can find the missing ones. Anyway, much plot development during the last of that session at the university, so Alneyan and Brian, you should read it.
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  #396  
Old January 29th, 2005, 06:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

That's okay. Jacob was the only PC that did anything useful.
Server down.

Roasted some spiders, retireved the other half of the key, got a lead on where to go next, and an NPC traveling companion (Professer Woolridge) for going there.

Post Stisnera highlights:

Jacob: Ah, thank you. I've recently stumbled across a reference to a "Grate Road" and was wondering if you might have any knoweledge on it to fill in my sad lack.
Professer Woolridge "The Grate road? Oh, yes. I've been trying to find that off and on for the past ten years. I've nearly tracked it down. There's just one problem. The last reference, well, it's in a pretty bad place."
Professer Woolridge "Well, the references I've found say it's in the library of Azerhira. Unfortunatly, it was taken over by some sort of malevolent entity about two hundred years ago. Since then, all sorts of unpleasant things have moved in."
Professer Woolridge "One of the other professors here calls it a Sinkhole. She studies the lingering effects of actions. As you may know" Here, he goes into lecturing mode "Certain actions may be detected past the time at which they happened. It is Ellisia's theory that certain emotions could in fact create a pool of that sort of emotion to which like-minded individuals would be drawn. I don't know enough to say one way or another, though."
Professer Woolridge "And what makes you think I am not eager to go, if sufficient help can be found?"
Professer Woolridge "I assure you, I am not frail, and I will be usefull."
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  #397  
Old January 29th, 2005, 06:46 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I've got the logs for December 11th and 25th, January 8th, 15th, 22nd, and 29th.

Ah, should have burned a spell to summon an eagle to grab the chest - much less work. Oh well. Got EXP from fresh-fried spiders, at least.
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  #398  
Old January 29th, 2005, 08:24 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Oh, also, Room and Board - it's in the SRD:
Code:

Food, Drink, and Lodging:
Inn stay (per day)
Good 2 gp —
Common 5 sp —
Poor 2 sp —
Meals (per day)
Good 5 sp —
Common 3 sp —
Poor 1 sp —
Meat, chunk of 3 sp 1/2 lb.


5 sp for a room for the night, 3 sp for the food, and an extra 3 sp for food for the wolf; 11 sp for Jacob. Stisnera will need to make her own arrangements, as will Mighty Eagle.

Hmm, how much for dried meat a wolf would find acceptable as trail rations? Need to stock up. Narf?

Also, picking up a Club (no cost, suitable for the Shillelagh spell) and preparing spells:
2 Detect Magic (spell level 0)
2 Create Water (spell level 0)
2 Cure Light Wounds (spell level 1)
1 Shillelagh (spell level 1)

Oops - I forgot to incule the bonus from Nature Sense to Survival and Knoweledge(Nature) rolls; now included on the skill listing. Also updated skills for all "all checks" synergy that applies to Jacob.
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  #399  
Old January 29th, 2005, 10:57 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Hmm...Now I have to look up the eating habits of wolves.

Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.

From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.

Red wolves eat an average of 5 pounds of food per day, but have been known to eat up to 12 pounds in one sitting. '

'By: Catherine

Question: How much meat does the average full grown wolf eat in a week?

Answer: In Minnesota, Wisconsin & Michigan it has been determined that on the average a wolf eats approximately 18 deer per year, so 1 deer every 20 days or so. If the average deer weighs 125-150 pounds, then about 40-50 pounds of deer per week, which includes entrails, bone and hide too!



Answered By: Joe Wolf'
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #400  
Old January 30th, 2005, 12:07 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Let's see.... at 3 sp per .5 lbs, 45 lbs of meat costs 270 sp, or 27 gp. Hmm, cheaper just to buy her a donkey or mule once a week, at 8 gp, 20 days feed for the mule/donkey at 1 gp, pack saddle to carry feed costs 5 gp. She will mostly want to hunt live prey, however, so the mule will just be a backup for when she isn't making her survival rolls. With an exta 2 1/2 lbs of meat for tonight at the town, total comes to 15 gp, 5 sp.

Ah, the joys of caring for a predator.

Changes made to character sheet.
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