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Old July 26th, 2001, 09:51 AM

BeeDee10 BeeDee10 is offline
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Default Re: Spiralus PBW discussion thread.

quote:
Originally posted by Dragonlord:
Hmm yes maybe we should try this with 4 players or so. And yes, ancient race would not be a fun trait to have on such a map.


Well, I don't have anything against ancient race myself; you pay your points and you get your maps.

quote:
Im still a little puzzled about black holes though...always have been. What's the big deal with them?


Well, for starters black holes tend to be associated with corrupted warp points. They're like unsweepable minefields, and if they happen to cripple your engines you can still lose ships to the hole. But even if the warp points are normal, you just can't station a fleet in a black hole system for an extended period; eventually they run out of supplies and die. You can't put in sentry satellites or minefields either, they get sucked in too. And if your fleet is low on supplies, be very careful before sending them through. Remember also that combat consumes supplies, so fighting inside a black hole system could doom you even if you win the battle resoundingly.

Basically, it's a major pain to _hold_ a black hole system. They're natural no-man's lands.

Note that I haven't actually had much _experience_ with the strategic implications of these things; I've mostly played against the AI so far. But it all seems to make sense inside my head at the moment.

quote:
Nebuleas I can understand, good to make resupply stations in or for forcing combat with no shields. (or was that black holes again, the no shields thing?)


Black holes are the no-shield systems, nebulas are merely naturally cloaked (though one of the red nebula types cloaks better than any sensor can overcome, and ships in such a nebula are _invulnerable_. Invest in stellar manipulation. .

(I came across a mod that added a wide variety of new nebulas with all sorts of effects borrowed from the storms, but the name is slipping my mind.)

Oh, and the usual disclaimer applies; different people have different playing styles and enjoy different sorts of maps. I wouldn't want to play _every_ game in an Ancient quadrant, that would get tedious.
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