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Old February 2nd, 2005, 11:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why Water Cult could be fun or worth it

Quote:
Vicious Love said:
Mind you, this might not preclude making good use of Water Cult with Jotunheim or C'tis, but I can still hardly imagine it being worth 50 points and the exclusion of other themes. Ever.
Well the goal is to make all tactics and strategies worthy of SOME use even if it doesnt become a winning tactic. But it is a very hard goal to achieve. There will always be something at the bottom and something at the top. Some people would always boost whats on bottom, others would always nerf whats on top. Taken too far those will ruin the whole. But if we can make sure that the top always CAN be beat, and the bottom always CAN be used, then its good enough for now.

Does anyone have a simple thing which might make water cult more useful?
Increase the number of followers that a water mage can take underwater?
Allow priests to take their 10 followers under the water?
Give that nation PD privileges?
Give that nation Castle privileges?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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