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  #1  
Old February 2nd, 2005, 12:12 PM
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Default Re: SEIV , CPU Usage and SEV

I wouldn't say it's a common occurance, but it's definetly not unheard of. There isn't a list of specifications, but anything that makes a game more complicated and take longer to process in the later turns can be a problem.

The issue is that PBW will timeout after 20 minutes of processing a turn. This is what the PBW code was specifically written to do, it's not a bug or anything. The assumption was that turns that take longer than that had frozen up and stopped processing. Early on there were some bugs that would cause that to happen. So the 20 minute timeout was written in to keep a game from tying up the server and making it unable to process any other games.

Most of the games now that hit that timeout aren't actually locked up, just so complicated they take more than that to run. You can download the turn files and .plr files and process those turns offline though. And then upload the resulting turn back to PBW and it will notify the players of the new turn. PBW still helps in these cases as a turn distribution and collection, it just doesn't actually process the turn so there is a little more work involved for the game owner.

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Old February 2nd, 2005, 01:29 PM

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Default Re: SEIV , CPU Usage and SEV

fyron. the settings do not matter. what matters is that the game is a process hog and will hang a system until the turn is complete. This is an issue with the low level coding of the game. It needs to be addressed for SEV.
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  #3  
Old February 2nd, 2005, 01:51 PM
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Default Re: SEIV , CPU Usage and SEV

Quote:
tesco samoa said:
fyron. the settings do not matter. what matters is that the game is a process hog and will hang a system until the turn is complete. This is an issue with the low level coding of the game. It needs to be addressed for SEV.
Actually settings matter very much Tesco. Just saying it's a process hog is not really correct, since many games process just fine in a matter of seconds, and isn't very effective in getting the issue addressed for SEV. Since some games run fast and others run slow it's important to discuss what the differences are between games so Aaron can determine what parts of the game cause the processing of the turns to bog down so much. Like combats, number of players, number of systems, etc. All those things are important to figuring out where the problem is so it can be resolved.
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Old February 2nd, 2005, 01:33 PM
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Default Re: SEIV , CPU Usage and SEV

Does anyone have a link to Ruatha's PHP script he made for his backup PBW site? I think if I had access to that I could use it to run the RTH2 game and hopefully keep the game going on auto...
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Old February 2nd, 2005, 02:30 PM
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Default Re: SEIV , CPU Usage and SEV

Quote:
Ragnarok said:
Does anyone have a link to Ruatha's PHP script he made for his backup PBW site? I think if I had access to that I could use it to run the RTH2 game and hopefully keep the game going on auto...
I have this script and will post it at my humble web site this evening.
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