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Old February 2nd, 2005, 01:51 PM
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Default Re: SEIV , CPU Usage and SEV

Quote:
tesco samoa said:
fyron. the settings do not matter. what matters is that the game is a process hog and will hang a system until the turn is complete. This is an issue with the low level coding of the game. It needs to be addressed for SEV.
Actually settings matter very much Tesco. Just saying it's a process hog is not really correct, since many games process just fine in a matter of seconds, and isn't very effective in getting the issue addressed for SEV. Since some games run fast and others run slow it's important to discuss what the differences are between games so Aaron can determine what parts of the game cause the processing of the turns to bog down so much. Like combats, number of players, number of systems, etc. All those things are important to figuring out where the problem is so it can be resolved.
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