|
|
|
|
 |
|

February 2nd, 2005, 10:06 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
All non-combat mages must Retreat
I've put some thought into the "Researching Mages" house rule problem and I think msew's option is the only way to go. Cohen's suggestion is really nice cause you dont have to go through and set all your mages to Retreat, which is kind of tiresome. But the truth is that you cannot be 100% sure that unscripted mages will not cast important spells.
For example, if someone tried to attack a research center of my Arco Mystics they might be up against 10-15 of them. And I feel very sure that the first spell the AI would pick would be Mind Burn or something like that. 10-15 of those a turn would be a significant force on the battlefield. Not to mention my priestesses all casting Protection on my troops and continual SoCs.
So, unless someone can come up with a third option then we just have to set all mages to retreat. I suggest that you bind Retreat as a scripted order and just assign it to every new mage you recruit as they arrive.
As msew pointed out this decision has serious consequences. Even more than a normal game, you DO NOT want your research centers being stormed. :} Fill them up with skellies or vine men or something. Also, to address the point of fleeing from Forts: I believe that the fort type does not affect whether or not you can flee. So if you have a fort and Retreat from a Storm attempt you can still escape so long as there is a province to flee to.
|

February 6th, 2005, 02:05 AM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
I\'ll be away
Hey all, just wanted to let you know that I am going to be gone from Feb. 8th to Feb. 13th. I'll be at the irl wedding of one of our fellow players, Tomahawk. Since I will be staying at his place for that period I should be able to continue to do turns, but perhaps not as quickly as when I was home. Just thought I would let you know in case I start causing slowdowns
|

February 6th, 2005, 01:26 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: I\'ll be away
Dang Quanum...
You were a victim of co-incidence. 
-Yc
|

February 7th, 2005, 03:26 PM
|
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'ll be away
Or machinations!!!
|

February 7th, 2005, 07:16 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: I\'ll be away
Quote:
msew said:
Or machinations!!!
|
And playing probably the worst nation in the game to be rushed  . The troops sucked and the mages couldn't do anything...
I doubt even allies would have saved me with how fast Pan and Mictlan rolled over my junk armies.
|

February 7th, 2005, 08:14 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
The fall of the great chinese empire
Let us have a moment of silence for the fall of Tien Chi.
...
Soon we know that thier proud people will be sacrificed in most horrific ways to feed the blood appetite of Mictlan.
|

February 7th, 2005, 11:05 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: The fall of the great chinese empire
Sucks in the center!
<Looks about wearily>
-Yc
|

February 7th, 2005, 07:15 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: I\'ll be away
Heh, yeah. What happened Q? You posted your venegance message in the game but then the next turn (?) you were wiped out? I thought it would be a good 3-4 more. What is going on over on that side of the world?
|

February 11th, 2005, 04:00 PM
|
|
Corporal
|
|
Join Date: Dec 2003
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All non-combat mages must Retreat
Here is a different example of the 1 mage to 25 troop rule.
There is a certain army within my domain that has been whittled down to 2 mages and 20ish troops. The invading army is immediately surrounded by hostile provinces. With a strict interpretation of the rules, the army should try to get back to its own areas with its mages set on retreat. In this case, though, he would basically be throwing his troops and mages away.
Since we all agreed to these rules, it is fair for him to destroy his army. But for a future version of this theme, is that what we really want?
|

February 11th, 2005, 04:07 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: All non-combat mages must Retreat
Wazooking,
If you think I'm going to put HOURS into a game just to put my only commanders on retreat....Your off your rocker. I'm bringing up these problems to get some feedback. If the result is. "Oh yea, great point, play by the current rules". I'll go Ai and take my toys elsewhere.
-Yc
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|