Re: OT: Setting up new parts with Doga
When you go to create a multi-joint model-> Modify existing multi-joint model and thn select DOGACGA->data->l3_samp->connection->human->robot folder you should get a list of robots with their pictures (except for Ge001 and Gx001 both saying "No Picture"). Click on any of the pictured Bots and it will automatically load the bot.
The two without pictures are a little more complicated. Truth be told, I forgot to connect them when I loaded up the Zip. Regardless, they can be a good training tool now. When you select one of these the multi-joint model won't recognize the updated components. It will ask you to select a replacement. Select "yes". Then select the appropriate part from the folder bearing the nme o he wanted robot.
For example, you want to see Ge00. Select the "No Picture" for Ge00 in DOGACGA->data->l3_samp->connection->human->robot. It will ask you for an alternate for Ge00BODY.L2P. Look in DOGACGA->data->l3_samp->connection->human->robot->Ge00 and select Ge00BODY. It will then ask you for the next part, etc, etc. If you forget what peice you are looking for just look at the top of the window and it is listed.
While ths may sem like a bit of a pain, you're right, it is. Be happy though. Ge00 and Gx00 hae relatively few parts. I have one called LEDGWS that has @100 parts and is a hell that I have not even started yet.
Let me know if you have any other difficulties and a little detail of what might be going wrong.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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