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Old February 3rd, 2005, 05:44 PM

brianeyci brianeyci is offline
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Default Re: Q on experience

Racial modifiers. When you create your race, set aggressiveness and defensive to 125% or 120%. If you do not, your opponent has a huge advantage in terms of direct-fire weapons, which means you'll probably lose.

Also, pick bezerkers.

If you haven't done so yet, read Fyron's max/min guide hosted on spaceempires.net, teaches you how to max/min your race.

Brian
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Old February 3rd, 2005, 05:46 PM

brianeyci brianeyci is offline
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Default Re: Q on experience

Also crucial for you to TRAIN your ships. They should not need to "gain" experience for anything. Research advanced military science, and build fleet/ship training facilities. It only takes three extra turns to train your fleet on a 2 moon planet, and then you have +20% to attack and defense.

Brian
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