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February 5th, 2005, 02:19 AM
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Corporal
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Join Date: Jan 2005
Location: Ontario, Canada
Posts: 71
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Re: Q on experience
I know the extra % for offense/defense is to give you a better chance of hitting or dodging.
For example, if you had 50% to-hit, then flipping a coin would sorta determine whether you hit the enemy or not. So I guess in tja's case, tja might just had that bad no-hit streak.
But what happens if you had 100% to-hit without the Talisman (is this possible, by the way?)? Would this mean that you would always hit/dodge?
Any comments?
PS. Has anyone also noticed that sometimes when you're using direct fire weapons if you aim at a certain spot on enemy ships (different spots for different species) you can get a higher chance of hitting the ship (this is also done by firing a couple weapons at a time and not the whole weapon bank.)
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Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
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February 5th, 2005, 03:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Q on experience
Quote:
Aris_Sung said:
PS. Has anyone also noticed that sometimes when you're using direct fire weapons if you aim at a certain spot on enemy ships (different spots for different species) you can get a higher chance of hitting the ship (this is also done by firing a couple weapons at a time and not the whole weapon bank.)
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By "spots," what do you mean exactly? Different angles? Such as from the "south" as opposed to from the "north?"
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February 5th, 2005, 03:41 AM
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Corporal
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Join Date: Jan 2005
Location: Ontario, Canada
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Re: Q on experience
Hey Fyron,
Yeah, 'spots' isn't a very good way to describe something, eh?
What I mean is that on the picture of the ship that you are shooting at, there's a certain place (like the front of the ship, the back of the ship, most times somewhere in the middle of the ship)where if you place your mouse carefully over it, you'll almost be certain to hit the ship.
Of course, it could just be me hallucinating or just lucky to have good weapons officers. 
__________________
Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
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February 5th, 2005, 04:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q on experience
Oh. That would probably just be coincidence... I highly doubt that there would be a bug where clicking on certain pixels gives a bonus to hit...
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February 9th, 2005, 10:45 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Q on experience
I believe that Aris_sung refers to tactical combat and how his ship always seem to hit at same point in enemy ship when it really hits it. And when it misses, you can see your beam weapon literally miss enemy ship. I believe this is just how game is coded. That your ship seems to hit at same point every time when you really hit it. It's game's way to show that you really hit. It wouldn't do to show that your ships misses (on the screen) and then game would announce that you hit it.
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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February 9th, 2005, 02:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Q on experience
The beam or projectile is traced either to the center of the square for a hit (so the subsequent explosion animation lines up), or randomly to one of the 8 corners & edges of the square in the case of a miss.
If shields are present for a hit, the beam/projectile stops short at the point where the shield animation intersects. Shields are only shown during a hit, not a miss.
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