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  #1  
Old February 5th, 2005, 06:41 PM
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Default Re: Forcing the AI to do ships with 3 weapon famil

I pretty sure it was Timstone who found a connection between the number of tech levels/reqs and AI decisions. Bab5 tread is too long to search, so I hope my memory serves me well.
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Old February 5th, 2005, 09:18 PM
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Default Re: Forcing the AI to do ships with 3 weapon famil

The problem with adding in AI tags to make the AI add a third weapon is that the AI will add that third weapon at the expense of all other weapons. Or so it has been with the test I ran.
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Old February 6th, 2005, 12:53 AM
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Default Re: Forcing the AI to do ships with 3 weapon famil

Quote:
fyron: Erm... sorry. Would you like credit? I wasn't trying to steal your limelight, just adding information in one centralized location. I have no idea who posted what, so it is hard to just pull names out of a hat...
no, i was just pulling your leg

Quote:
Artocities:The problem with adding in AI tags to make the AI add a third weapon is that the AI will add that third weapon at the expense of all other weapons. Or so it has been with the test I ran.

That must have some other cause. It definately works, it has been used for the space monsters since before SE4 Gold came out.

Perhaps there is not enough room in the design left to add weapons. I would need to see the design file and component list to make an educated guess.
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Old February 6th, 2005, 01:48 AM
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Default Re: Forcing the AI to do ships with 3 weapon famil

Wouldn't making the AI Tag a must have ability and then defining how many under misc abilities work without shorting the primary or secondary weapon?
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Old February 6th, 2005, 08:04 AM
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Default Re: Forcing the AI to do ships with 3 weapon famil

Indead. You can always get two different weapons by using the majoraty and secondary component things. Getting a third weapon could work if calling for any type of ability through the must have. I knew that, but as mentioned in my first post, i dont have enough dummy tags or ai tags to assign a new one to each point-defense weapon.
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Old February 6th, 2005, 08:24 AM
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Default Re: Forcing the AI to do ships with 3 weapon famil

Ragnarok-X posted:
Quote:
i dont have enough dummy tags or ai tags to assign a new one to each point-defense weapon.
Wow! That means you've used a ton of them. Are you sure you've used them all? How about Open Warp Point with a zero value? Spaceport? Warp Point - Turbulence with a zero value? Star - Unstable? Sector - Sight Obscuration? There's a lot of them that can be used with zero values and because you use a zero value if you have a design that calls for component that really does use one of those abilities the AI will pick the correct one because it should have a value greater than zero.

Someone correct me if I'm wrong!
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Old February 6th, 2005, 09:22 AM
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Default Re: Forcing the AI to do ships with 3 weapon famil

You are indeed right, but the problem is editing all weapons to include the dummy abilites you mentioned is already a majorpain in the arse, imagine ~20+ different point-defense weapons, all which have 10 components/levels. In addition it becomes very hard to design a douzen AI designcreation.txts with all those weird abilites name which you wont remember. If we could just create new tags/abilitres, such like "Brakiri PD- Tag".
It would make work so friggin much easier..
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