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February 5th, 2005, 10:03 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: What Should I Make Now?
Well I could point you to a few SFB shipsets I would like to have made...? I mean if your 'really bored'...
Kana
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February 5th, 2005, 10:16 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: What Should I Make Now?
Think up the wackiest ship design you can. Then, make it work. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 5th, 2005, 10:32 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: What Should I Make Now?
Maybe you could think about making some components.
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Slick.
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February 6th, 2005, 09:02 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Should I Make Now?
Quote:
Slick said:
Maybe you could think about making some components.
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I have already made over a 120 + components and such.  I could make more, and most likely will. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 7th, 2005, 12:36 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: What Should I Make Now?
BSG shipset, all the way!
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February 5th, 2005, 10:35 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: What Should I Make Now?
Well, why dont you do a nice babylon 5 set ? Shadows could use one, as well as almost every other race. Im doing my best, but it still quite consuming to do coding and graphics
While we are at it, wont it be possible to somehow convert doga made shipsets to the mentioned X format ? If now, which free modeler supports .x ? It seems even my 3dsmax 5.1 cant export into X.
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February 5th, 2005, 11:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: What Should I Make Now?
That's becuase X is unknown, so naturally it's hard to write a converter.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 5th, 2005, 11:32 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Should I Make Now?
Converting is the easy part. Mapping the textures and reducing the polygon size is the hard part.
To make just a small federation ship under 1000 polygon would be one UGLY ship. No rounded edges at all. Rounded edges drive up the polygon count.
I can make ths ships into parts then run them through a parts program but even then they are still high. THe lowest I have been able to get even the lowest of my models down to is around 4k Poloygons.
I will fiddle around with a Shadow set next. No promises but I will try. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2005, 01:16 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: What Should I Make Now?
I was thinking about making a new cylon set. So will DoGA be no use when we need 3D sets for SEV?.
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February 6th, 2005, 01:21 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: What Should I Make Now?
Quote:
Randallw said:
I was thinking about making a new cylon set. So will DoGA be no use when we need 3D sets for SEV?.
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Doga can export to .x, but the models have really high polygon counts, which is not good. Lots of work would have to be done on each model to make it SE:V friendly.
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