Re: Automation vs Micromanagement
The game situation does change at quite a pace; however, moving armies around behind the front line (particularly with 20+ forts) is fiddly and annoying when you should be able to set a destination and just change it later if needed. How hard would it be to have a 'move to prov no. 49' order? Your client can work out the quickest route and reset the orders on that unit at the start of each turn, from a server perspective it would be totally transparent. The order could be changed any time before hosting, just like normal. No negative game effects, some positive game effects... I can see why there is such resistance to it!
False dilemmas can be fun - Nobody wants a Nintendo game; I'm simply requesting sensible scripting to reduce player workload. Players should be able to be as manual as the like or not. Turn length could be reduced by allowing values (moves, scripted strat orders, whatever) to carry over between moves: I'm glad noone has contested this. Whether it suits your style of play is unfortunately irrelevant. I'd never even considered PBEM: the games format does indeed fit well with that method of play. Guess what? There are OTHER ways of playing too. I'm not sure exactly where 'making things easier on the player' translates into 'heretical attack on PBEM roots of game' in your mind, GP.
The game would still be opaque, would still eject 95% of players within 10 minutes, would still be deep and flexible and the only decent fantasy strat in existence. It would just be easier to play, and maybe even have more players. We wouldn't want that now, would we.
|