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  #1  
Old July 26th, 2001, 06:16 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

I had a reason for that, it had to do with how I was going to set the game up.

But I just realized there is a way around that, so I am taking that out.

Thanks SJ.

As far as the Ringworlds, that is an option. I was not planning on doing that, but if everybody in the game wants it I can do it.

Geo
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Old July 26th, 2001, 06:25 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

quote:
As far as the Ringworlds, that is an option. I was not planning on doing that, but if everybody in the game wants it I can do it.
I was actually thinking of just one ringworld. Getting to it first would take luck and lots of time, and would likely make everybody else hate you. It would be quite a risk to use it.

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  #3  
Old July 26th, 2001, 06:54 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

Just curious, what is to stop you from entering combat first turn, ramming with your colonizer and hoping to destroy the enemy and hoping to take minimal damage yourself (best case: your colinizer component safe, his destroyed). (got this from an old CIV strategy, run like heck till you find a village with your settlers, take the chariot you find and destroy the other empires b4 they settle, won a game REAL early that way once.)

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  #4  
Old July 26th, 2001, 07:18 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

Nothing I suppose. Although I think the risk of damage to your ship is very great. And how many opponents will you be able to take out this way? One, two at the most, if you are VERY lucky. Out of maybe ten races? (depending on how much interest this gets.) Even if you survive you may damage your reactor or engines, which will severly limit your ability to find a suitable planet to colonize.

Plus, there will be a nasty suprise for anybody who tries to loiter around in the starting system too long. But I will let you wait for the game to see that.

Or maybe I'll come up with a way to prevent that outright before the game starts. I'll let you know.

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Old July 26th, 2001, 07:49 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

I suppose the easiest way to deal with this is to give the "seed ship" stealth ability, and no sensors. Then noone can attack you, cause they can't see you. This will also lend an element of mystery, since you will not know where the other empires are until they plant roots somewhere. This could be very interesting, cause you could find a planet you like, drop ship, and find out someone else established in the same system on the same turn. Also would add more of the risk reward equation to how long do you stay in the seed ship?

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Old July 26th, 2001, 08:11 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

If the colonizers don't have shields, and are designed identically, then they will have the same hitpoints, and both should die when they ram. Not a very good strategy.

quote:
Plus, there will be a nasty suprise for anybody who tries to loiter around in the starting system too long. But I will let you wait for the game to see that.
First thing I thought was: Unstable Star.
Next thought: Either he was lucky to get that random event, and decided to pretend he's planned it all along, or he changed the rules to make one happen every turn, and reloaded the game until his starting system became unstable.
Then: Or maybe, he's got something else in mind - black hole effect? An AI attack ship? Damage-causing storms?

quote:
Or maybe I'll come up with a way to prevent that outright before the game starts. I'll let you know.
All humans should be bright enough to start looking for a home right away. If you aren't going to move out of the start system by your second turn, you've already lost the game.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

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-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #7  
Old July 26th, 2001, 08:15 PM
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Default Re: New game starting on PBW, \"THE GREAT EXPIRIMENT\"

Will you have enough resources once you colonize to build up the home world? You will need to build a space port, followed by resource producers, research facilities, a resupply facility, ship yard and maybe some things I am forgetting.

The idea sounds really interesting, but you'll want to make sure that there are enough starting resources to get the new homeworld going.
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