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February 8th, 2005, 06:38 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
maintenance free ships.
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Can't be done with cultures or characteristics. There's a hardcoded minimum of 5% maintenance cost, and the only way to get around it is a racial tech like the Pirates&Nomads mod's Ultra Recycler Node.
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February 8th, 2005, 06:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
I'm using the 100% base maintenance rate, and dropping the maintenance further with hull abilities.
In practice, you'll be paying 95% less than everybody else, which is close enough to maintenance free 
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February 8th, 2005, 07:53 PM
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Captain
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Join Date: Jun 2001
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Re: Carrier Battles Mod
In regards to disposable economy:
Would be good, except when you show up to a planet that is filled to the brim with fighters, launching thousands at you. I suppose to prevent this you could fiddle with planetary storage and cargo facility storage.
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February 8th, 2005, 08:37 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
A disposable economy race would have an advantage on defense due to the rapid replacement of units, yes, but they'd also be at a disadvantage on offence, since they can't field as many carriers. And we all know, fighting a strategic defense is bad news.
I would also expect everybody's planets to be chock-full of fighters and troops, regardless of their culture. Most of the time, at least... you could always attack early after colonization, or right after a large fleet has restocked and moved out.
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It'll all come out in playtesting, though, and I'm expecting to have to change the numbers at least a bit.
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February 9th, 2005, 01:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Carrier Battles Mod
Updated the posted zip on imagemodserver...
I'll probably be writing out the weapon level II to X components soon, and adding the Masochistic happiness type from GritEcon 
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February 9th, 2005, 02:36 AM
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Corporal
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Join Date: Aug 2004
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Re: Carrier Battles Mod
I think Preservationists could be more indepth. I mean what that really says to me is that their stuff is built to last, right? Well it stands to reason that it would be tougher, too. Just something that struck me.
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February 9th, 2005, 04:43 PM
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Corporal
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Re: Carrier Battles Mod
The problem with capital ships shooting at fighters, is that the AI always shoot to whatever is closer, so it waste all its shots on fighters that cna rarely be hit because of the size bonuses.
That's why I believe ship weaponry should not be capable of shooting at fighters at all. Only PD cannons and/or missiles should.
The AI behaves like a WW2 battleship prefering to fire its 14 inch guns at a fighter flying close-by than at the big enenmy battleship half a mile away.
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