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February 8th, 2005, 07:55 PM
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Captain
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Join Date: Feb 2004
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Re: MapEditing Faq anuwhere?
Quote:
DrPraetorious said:
I should add - my problem now is when I convert from .jpg to .tga some of my squares get fuzzy for some reason.
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Maybe because of jpg compression? Make sure that the exported tga has the same resolution as your source jpg file, for otherwise resampling destroys the white pixels.
You can turn on tga compression, for it is loss-less and therfore does not kill white pixels, but jpg-compression will smoth colors and implies harmful artifacts, so turn jpg compression and color smoothing off entirely.
Another source of trouble could be a conversion of the color-depth 8-bit, 16-bit, 24-bit. Try to open the .tga file after an export...
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February 8th, 2005, 11:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: MapEditing Faq anuwhere?
Yes jpg should be avoided except as a web image AFTER the tga is done.
I would recommend GIMP as a paint program (like the devs use). Its free, and powerful, but not reasy to learn how to use.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 9th, 2005, 04:05 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: MapEditing Faq anuwhere?
Can Dominions read compressed, 8-bit .tga? I think that, atleast for mods, the pictures have to be 24- or 32-bit and uncompressed.
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February 9th, 2005, 09:56 PM
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Major General
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Join Date: Nov 2000
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Re: MapEditing Faq anuwhere?
RLE compression works. It's the one The GIMP offers ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 10th, 2005, 06:48 AM
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Captain
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Join Date: Feb 2004
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Re: MapEditing Faq anuwhere?
Back to the original topic: No one seems to do the MapMakingFAQ, but there is some demand and everyone seems to be able to contribute a bit...
So what about starting a wiki? Would anyone else help? I think Arryn's Website offers a Dom2-Wiki, but currently it is locked (at least I cannot see a way how to alter or add anything - the help page talks about certain access levels, so I think it currently set to 'only invited users may edit', but there is no register page either). Maybe Arryn reopens that Wiki if we ask?
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February 10th, 2005, 09:16 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: MapEditing Faq anuwhere?
I would help. I could easily add a wiki to Dom2Minions.com
MAPs is about the only part of Dominions I have alot of notes on. I never did quite get into the MOD stuff. But its jsut like the DomMap utility project which was going strong until Illwinter announced that a map generator was going to be part of Dom3. With those types of changes coming, its hard to proceed with a Dom2 version
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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