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February 9th, 2005, 09:14 PM
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Sergeant
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Join Date: Dec 2003
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Re: Carrier Battles Mod
Quote:
They'll just get cut to shreds by the sheer volume of tiny guns.
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This sounds like a problem to me, at least at first glance. Let me know if I'm right, because the impression I get from this statement is that of a swarm of Wildcats being able to strafe the Yamato to death. That's something I don't think should happen, so perhaps some emissive armor is in order. (Or just targetting restrictions. Might be easier)
A swarm of Dauntlesses dive-bombing the Yamato to death, well, that's a different story. 
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February 9th, 2005, 09:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
The leaky shields do help a LOT against the tiny fighter weapons, and if you force them to spread out into smaller stacks with anti-fighter missiles, then the leaky shields work even better.
But when there are hundreds of fighters zinging around, some with mini-torpedoes, you'll simply get crushed by the massive volume of fire... one of those hits will leak through to a shield generator and your defenses will start to crumble.
The distraction may be worth it, and allow your fighters to get a few rounds of free hits to turn the tide of the fighter war, or the enemy fighters may just ignore your ship in favour of blasting at your cloud of fighters.
It all depends on the strategies you each have set, really.
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February 9th, 2005, 10:29 PM
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Captain
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Re: Carrier Battles Mod
Uh... hate to sound dense... but remind me what program opens a .rar file...
Turin
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February 9th, 2005, 10:31 PM
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National Security Advisor
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Re: Carrier Battles Mod
Speaking of strategies, what happens if two types of fighters in a stack have different strategies?
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February 9th, 2005, 11:06 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
In combat, they'll be launched as separate stacks, I'm pretty sure.
Strategic launched mixed stacks would probably use the strategy of the first fighter to be launched.
However, since large stacks of fighters are bad for combat, and for the most part, fighters don't have strategic movement, this shouldn't come up too often.
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February 14th, 2005, 11:06 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
The zip has been updated on imagemodserver (under miscellaneous mods)
I've fleshed out the direct fire weapons tech, and picked out some nifty images for them all.
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Suggestions and comments are welcome.
PS:
For winamp users, I made this the other night:
http://imagemodserver.mine.nu/nick/t...ara_Sunset.avs
Pretty nifty.
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February 9th, 2005, 10:51 PM
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Major
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Re: Carrier Battles Mod
Quote:
TurinTurambar said:
Uh... hate to sound dense... but remind me what program opens a .rar file...
Turin
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