.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2005, 04:40 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Capship Mod

That's Fyron's point, though.

If you put a pictures/races folder into your mod, only the races listed there will be in your mod.
You don't even need to copy the BMPs and TXTs, just have the racename folder for ONLY the races you want to include in the mod.
Reply With Quote
  #2  
Old February 11th, 2005, 10:06 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Capship Mod

StrategiaInUltima, you are more than welcome to take a look a the mod I was working on. It has some of the same concepts that your's has and I'll probably not go back to it. Strip it out, use anything you happen to like, delete it and tell me to STFU, whatever. Here's a download link.
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #3  
Old February 12th, 2005, 03:08 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Capship Mod

Quote:
StrategiaInUltima said:
Oh, I see. Thnx for clearing that up Urendi

I know, but I wanted some STOCK races NOT to appear in some mods. For example, I don't really like the Eee - with their globular ships. Or the Sergetti. And in one mod I used only several downloaded ST races - not all, but some. (And yes, it WAS an ST mod - but my own one. I knew (a little) about the AT ST Mod, but I just created it anyway. Never really got round to finishing it completely.)

I'll be uploading SectType soon.
If all you have in your Modname\Pictures\Races folder is a Jraenar folder, ONLY the Jraenar shipset will be available.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old February 13th, 2005, 06:14 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Capship Mod

One more question: what does the "Drop Troops" ability do?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #5  
Old February 13th, 2005, 06:28 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Capship Mod

Quote:
StrategiaInUltima said:
One more question: what does the "Drop Troops" ability do?
Nothing. Like Palace, Star - Unstable, and several others, it is 100% non-functional. Such abilities can be handy as extra AI Tags and to add more bullet points in the description of the component. A very common use is to use a non-functional ability to add a tag mentioning any to hit bonus/penalty a weapon has, since this value is displayed nowhere in-game.

Check out SEIV Modding 101 for a complete listing of all abilities. Tells you what they do and which files they are useable in. Many facility abilities can be used as ship components, and vice versa.

http://se4modding.spaceempires.net/M...html#Chapter16
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old February 16th, 2005, 03:41 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Capship Mod

And I don't think I'll be able to do it. I've looked at AI files sometimes, but i couldn't make heads or tails out of it (at least the Research file, Speech is easier than enything and Construction is also comprehensible... somewhat. But Research will require the most major tweaks. I'll probably let someone else handle that... any volunteers? it's gonna be a tough job, though.)

Btw, happy birthday, Nodachi.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #7  
Old February 11th, 2005, 04:39 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Capship Mod

Please Note: This Is Only A Beta Version. Full Version Not Yet Available.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #8  
Old February 12th, 2005, 09:09 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Capship Mod

Thank you Nodachi... I am indebted 2 U
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #9  
Old February 12th, 2005, 09:34 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Capship Mod

Erm... Nodachi... I've tried three times, but something's wrong - perhaps with my copy of PowerArchiver or with the file or the disk. When I download it it shows up as being 79kB, and it conitnues to say that when I put it on a disk and transfer it to my own computer (I've got no internet connection on my PC, so data transfer has to happen with disks.) but when I open it, it shows only "changelog.txt" as being 200kB and packed as 400kB, and it won't open or extract. Could you plz make a zipfile of your mod and post it again? Perhaps then it'll work...
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #10  
Old February 12th, 2005, 01:05 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Capship Mod

OK, zip file attached.
Attached Files
File Type: zip 331449-Epic Empires.zip (1.08 MB, 220 views)
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.