Re: Jumping in at the deep end
A thought - I realize that things like fleet design depend very much on circumstances. However, assuming all things are as generic as possible, is there a "semi optimal" sort of fleet design within each "fleet era," IE the pre-capship era of escorts, then the small capships, etc?
If I were playing with normal tech I'd ask "what is a good turn 25, 50, 100, 150 ship or something like that, but I suspect 3 planets with medium tech and good quality with 100k to start is a bit ideosyncractic.
I'm curious as to whether, with 3 good planets, I should specialize at the get-go into 3 different roles, or build colony ships with all - and of course, whether to emergency build. If I were to emergency build, I could get 3360x1.5x3= 15120 minerals worth of construction on turn one, which would be 5040 minerals that wouldn't evaporate on turn 2 from lack of storage capacity. On the other hand, in a crowded universe it might be better to accept my 3 colony-ships-per-2-years - 1.5 a year, except all in the same year - expansion rate.
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