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  #1  
Old February 12th, 2005, 09:27 AM
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Alneyan Alneyan is offline
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Default Re: This game is dead

I would be interested by the sort of game you suggest Panther, and I agree to your six points. If needed, I can host it in PBEM, but I would be a player as well (so no things like manual placement).

Steerpike, there is a third option with scores: only make them available every X turns or so (there are other possibilities, but only with a host not playing in the game). It would require turning off the scores in the game, and creating a score html file when running some of the turns. The information provided by this file is in hard figures however (as in: Abysia, 19387 research).
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  #2  
Old February 12th, 2005, 10:16 AM
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Default Re: This game is dead

I'd be interested in joining the new slugfest. In case we're choosing nations, I'd call dibs as Machaka. (Maybe it is time to dust off Machaka, practice in SP, and then beat you all with the REAL spider lord.)

Maybe we could get a small random map from Gandalf.
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  #3  
Old February 12th, 2005, 11:37 AM

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Default Re: This game is dead

Alneyan,

Do you know if two people can play from different computers with the same CD key for PBEM? I sure would like to play an MP game with my son, especially since I moved out after my separation from his mother and do not live with him anymore.

Panther
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  #4  
Old February 12th, 2005, 12:13 PM
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Default Re: This game is dead

I think playing on two different computers would trigger the cheat detection (playing several nations on the same computer would be fine, however).

If you want, I can set up a quick test game to see if it would work. Drop me a mail at alneyan[AT]fastmail[DOT]co.uk if you want, and I will send a game turn to the two of you.
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  #5  
Old February 12th, 2005, 01:47 PM
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Default Re: This game is dead

If we start the slugfest i would like to chose Pythium if we do "normal" 50% magic site frequency , otherwise i would like to take marignon .
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Old February 12th, 2005, 03:48 PM

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Default Re: This game is dead

i would like to claim mictlan for next slugfest
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Old February 12th, 2005, 05:07 PM
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Default Another slugfest?

To Panther:
It is not possible to play from different computers with the same CD key for PBEM. The hosting PC detects that the turns comes from the same key. The only way is to "simulate" a multi play on a single computer. The hosting player has thus to "validate" every mailed turn (i.e. opening every one before hosting).

I would play Ulm in another slugfest, after keeping Mitclan I'd like something easy.
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Old February 12th, 2005, 05:57 PM

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Default Re: Another slugfest?

I got an interesting idea. Panther doesn't like hoarding because if actually nobody attacks them they can become quite powerful with very little land.

I got some ideas for game settings that would fit both playstyles of hoarding and rushers.

Research: very hard
Magic sites: 75
World: Rich
Events: Rare (because random events are stupid)
Indies: 9

What do you guys think?

Also any mods anyone want in the game?
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  #9  
Old February 12th, 2005, 06:20 PM
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Default Re: Another slugfest?

I am partial to Zen's pretender mod 2.0.

I don't agree that random events are stupid. They help to mix things up a bit, and if there are few random events, then it changes the importance of certain scales.
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  #10  
Old February 12th, 2005, 07:39 PM
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Default Re: Another slugfest?

I could quickly mod out clams etc. if wished and do other small adjusting mod stuff .

If wished we could e.g. also change the effect of Order on Random Events by modding it to 20% reduction of event frequency per order pick . So once you have order 3 you can't get any events .
Problem is though that this makes a few nations like marignon , man , tien chi etc. with forced turmoil unplayable .


My suggestions :
Research vh
Magic sites : 50-75
World : Rich
Events : Normal
Indies : 6-9

Mod :
-0,3% growth/death per growth/deathscale (default = 0,2%)
-20% resources +/- per productivity/slothscale (default = 10%)
Optionally :
-3% income per productivity scale instead of 2%
-Higher Supplymultiplicator , x2-x5 , enabling bigger armies , then you can e.g. build 200 Militia and they don't instantly starve
-Resourcemultiplicator x2 , so you can build a bit more knights and similiar per turn , under good conditions ulm can then probably build 6-8 knights per castle/fortified city instead of 3-4 per turn if they have the money
-Hoard items/spells nerfing
-False horror to 20 Fatigue
-Wrathful skies to 5 Air and 5 airgems
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