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July 27th, 2001, 09:59 PM
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Shrapnel Fanatic
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Re: Cloaking Planets
quote: Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.
It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.
You get that effect from the BattleMoons in P&N v2.
With a CoreMount weapon, you can do 10,000 damage per shot.
Even a poorly designed BattleMoon can walk through a stack of Dreadnaughts.
With racial techs like crystalline armor and allegiance subverters, you'd be blowing up your own stars to kill it.
quote: Planetary engines?
Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...
Sweeet. Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.
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July 27th, 2001, 10:57 PM
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Lieutenant General
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Re: Cloaking Planets
quote: Originally posted by suicide_junkie:
Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.
my god, all you would have to do is to move a sphereworld through someones solar system and things would be ripped out of orbit by the gravitational pull. planets would go sailing through asteroid fields, temerate worlds would freeze and day/night cycles would be thrown out of whack. if you moved 10 sphereworlds through a system, i bet the gravitational shear alone would tear planets appart.
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July 27th, 2001, 11:31 PM
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Shrapnel Fanatic
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Re: Cloaking Planets
You wouldn't have much gravitational shear (no more than the inner planets already experience from their own star). You could really screw up the orbits of everything in the system though, including the star(s) orbit around the galaxy.
You would also sweep a chunk of space 15 light-minutes in diameter as you fly. (A single sphereworld would fill the space between earth and the sun). Perhaps you could install planet busters and increase the value of your sphereworld as you absorb more mass.
The internet on a Sphereworld would be really laggy, seing as even a fiber-optic connection would have a 45 minute ping time
to the other side of the world.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
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-< Schlock Mercenary>- (great space-based webcartoon)
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
[This message has been edited by suicide_junkie (edited 27 July 2001).]
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July 28th, 2001, 12:43 AM
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National Security Advisor
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Re: Cloaking Planets
quote: The internet on a Sphereworld would be really laggy, seing as even a fiber-optic connection would have a 45 minute ping time
to the other side of the world.
Umm, I'm thinking if they can build and move a sphere, they can probably get around that little problem
Phoenix-D
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July 28th, 2001, 12:52 AM
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Re: Cloaking Planets
quote: Originally posted by suicide_junkie:
You wouldn't have much gravitational shear (no more than the inner planets already experience from their own star
i dont know, if 10 spheres suddenly appeared from out of no where and breezed on by, especially if they suddenly pulled a stellar body in the oposite or perpendicular direction that it was traveling in, i bet there would be some rather serious tectonic problems going on.
you could plan incursions and pop a sphere in just long enough to halt a planet in its orbit, then warp it out and wait for it to fall into its sun.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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July 28th, 2001, 01:33 AM
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General
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Re: Cloaking Planets
By definition a ringworld/sphereworld has a STAR at the center. This is what anchors it and gives it stability. Moving such a structure would require a coordinated move of BOTH the star in the center and the structure orbiting that star. Not simple, and obviously would require more than an "engine" facility on the orbiting structure. Given that the very existence of a ringworld or sphereworld is a science fiction concept requiring science we have not yet imagined, I guess we can't rule out the ability to move one to a race with the ability to build one...  But I think as a practial matter of game play it would be wise to NOT allow these to move with an engine facility. A huge planet packed with WPs would be the ultimate seige weapon for attacking a ringworld or sphereworld, though.
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July 28th, 2001, 03:04 AM
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Shrapnel Fanatic
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Re: Cloaking Planets
quote: Umm, I'm thinking if they can build and move a sphere, they can probably get around that little problem
Get past the problem of sending information faster than the speed of light?
We know how to make a ring/sphereworld, we just don't have the tools right now. FTL is a totally different ballgame.
quote: i dont know, if 10 spheres suddenly appeared from out of no where and breezed on by, especially if they suddenly pulled a stellar body in the oposite or perpendicular direction that it was traveling in, i bet there would be some rather serious tectonic problems going on.
To get problems like that, you'd have to have a big difference in the gravitational force from one side of the planet to the other. That won't happen, because you'd have to be inside the star before the grav.shear gets noticably high.
quote: By definition a ringworld/sphereworld has a STAR at the center. This is what anchors it and gives it stability. Moving such a structure would require a coordinated move of BOTH the star in the center and the structure orbiting that star. Not simple, and obviously would require more than an "engine" facility on the orbiting structure. Given that the very existence of a ringworld or sphereworld is a science fiction concept requiring science we have not yet imagined, I guess we can't rule out the ability to move one to a race with the ability to build one...
Just have an extra planetary engine on the inside of your sphere, and aim the thrust at the star. You slowly move your world with the second engine, and use the first one's jet to push against the star.
quote: But I think as a practial matter of game play it would be wise to NOT allow these to move with an engine facility. A huge planet packed with WPs would be the ultimate seige weapon for attacking a ringworld or sphereworld, though.
Yeah, but definitely allow it to be modded in, or maybe make the sphereworld require 100 "engines per move"!
Gotta have engines per move on planets. 1 for tiny, 2 for small, 3 for medium, etc.
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon)
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
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