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July 27th, 2001, 11:02 PM
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Brigadier General
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Join Date: Jul 2001
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Re: New PBW game: Ancient
Yes, thank you. I forgot about that. I suppose 3 years (30 turns) should be enough?
Rollo
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July 28th, 2001, 05:17 AM
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Sergeant
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Re: New PBW game: Ancient
Rollo, I just became your fourth player.
Suggestion, though: 1 planet to start. Two reasons I can think of off the top of my head. With more than one planet, you're able to see from the start at least the neighboring systems to your home system. Also, there's the possiblity of your homeworlds being in multiple systems, so there's more of the map knwon at the start.
(I just realized that in one of my PBW 3-planet games, all my homeworlds are in one system but I can see the neighboring systems, while in the other, my homeworlds are split between two systems, but I cannot see the neighboring systems. Maybe it's just an either/or proposition depending on the size of the map. Has anyone investigated this?)
But I digress. Again. I'm also considering the effect of the ability to make three ships per turn as opposed to but one at the start, but I won't make it a point of my argument. Just a ponderable, really.
Some more ponderables, but not suggestions:
Warp points anywhere? With my luck I'll be surrounded by black holes with warp points dropping straight onto the event horizon!
This would be really diabolical: disable Stellar Manipulation! Then we couldn't do anything with the bLasted things. Please, do NOT disable Stellar Manip. Like I said, just a ponderable.
This should be quite interesting. Lessee... the map will probably be between 24 and 30 systems... only 30% should be inhabitable... meaning there should be between 7 and 9 inhabitable systems in the quadrant... and four will be claimed from the start... leaving between 3 and 5 available for colonization... somewhere in the midst of the 17 to 21 uninhabitable systems... so part of the strategy is going to be... how much of your empire do you devote to Stellar Manipulation? (If you answered "all of it", I'll be visiting your home system in about ten turns!)
OK, enough rambling. Let's play!
Quikngruvn
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Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor?
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 28th, 2001, 12:11 PM
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Brigadier General
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Re: New PBW game: Ancient
Quikngruvn,
thank you for your feedback. I think you are right. If nobody is opposed to that I will change the setup to only one planet.
Warp points anywhere: Yeah, I wasn't sure about that one really. The reason I decided to put it in is that it makes travel around the quadrant faster (Hmm, giving it more thought: Do we really want that?) I guess we can vote on that.
Stellar Manipulation: I will definetly NOT turn stellar manipulation off. Part of the reason we are playing this is that stellar manipulation will be important for your strategy.
quote: ... so part of the strategy is going to be... how much of your empire do you devote to Stellar Manipulation? (If you answered "all of it", I'll be visiting your home system in about ten turns!)
Yeah, if you can find me...  .
One other thing that just came to my mind while typing this and reading your "diabolical" ponderables: You know what would be really diabolical? Finite resources  ! The more I think about it, the more I like it. I guess we will have to vote on that one, too.
The current polls:
1. planets: 1 or 3
2. warppoints anywhere: y/n
3. finite resources: y/n
Any other suggestions/ponderables? (<--- Hmm, I like that word. I think I'll add it to my vocabulary.)
Come on and vote! Your feedback is appreciated. The majority will decide. In case of a tie I'll flip a coin (much faster than recounts  ).
My votes are:
1. one planet only
2. no (on second thought)
3. yes !!! (come on, this will be fun)
Rollo
[edit] typos (lots)
[This message has been edited by Rollo (edited 28 July 2001).]
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July 29th, 2001, 01:48 AM
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Private
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Re: New PBW game: Ancient
1. one planet is fine (if all four players had 2 home systems, these would probably be the only colonizable ones)
2. yes - i am playing in ancient galaxies rather often and i have never seen a warp point closer than 2 sectors to the center of a black hole (if the wp damages your vehicle control - bad luck but it would be the same with wp on the edges if you have no repair bays)
3. cruel fate, but - yes (we can start it again if it ends too soon)
4. i would also like to vote on technology cost (tc) and set it to medium because i dont like the linear progression in the low tc setting. medium tc would allow us to reach stellar manipulation 3 for nearly the same price as on low tc (750k vs 600k) but make higher levels expensive to avoid having planet or sun destoying weapons shortly after reaching open/close wp.
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July 28th, 2001, 02:07 PM
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Brigadier General
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Re: New PBW game: Ancient
Kull,
I am actually not aware of the different progressions in tech costs. Could you please explain I little bit further. I understand what you mean by linear progression (level2: double cost of level1, level3: triple cost of level1, and so on...). How is the progression in medium cost?
Rollo
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July 28th, 2001, 05:38 PM
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General
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Join Date: Feb 2001
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Re: New PBW game: Ancient
It took me a couple tries with the search engine, but I found an old post by geoschmo that gave the progressions: quote: For a Low Tech Cost Game:
The multiplier is simply tech level. It is linear.
For Example, Ship construction
Level Cost = 10000
Level 2 cost is 10000 X 2 = 20000
Level 3 cost is 10000 X 3 = 30000
Level 4 cost is 10000 X 4 = 40000
For a Med Tech Game:
The multiplier is the result of Tech Level rasied to the power of 2 and then divided by 2.
For example, Ship Construction again
Level 2 cost is 10000 X 2(2 to the power of 2 is four divided by 2 is 2) = 20000
Level 3 cost is 10000 X 4.5(3 to the power of 2 is 9 divided by 2 is 4.5) = 45000
Level 4 cost is 10000 X 8(4 to the power of 2 is 16 divided by 2 is 8) = 80000
For a High Tech cost game the multiplier is
Tech level raised to the power of 2
Ship Construction again
Level 2 cost is 10000 X 4(2 to the power of 2 is 4) = 40000
Level 3 cost is 10000 X 9(3 to the power of 2 is 9) = 90000
Level 4 cost is 10000 X 16(4 to the power of 2 is 16) = 160000
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 28th, 2001, 06:07 PM
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Brigadier General
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Re: New PBW game: Ancient
Thank you capnq,
(und Danke für die mail, Kull),
okay very well, we'll vote on tech cost also.
4. tech cost: low or medium?
I vote for low.
The way I look at it: Even if you are able to design things like star destroyers, black hole thingies, and whatnot, you'll still have to pay tons of resources and lots of time to actually build those things (remember, we are talking finite resources here). If you are going to spend hundreds of thousands of resources on those things, while for the same price you could also build, say, a dozen or two battleships, I think you have more than deserved to see some spectecular fireworks  .
Okay, all empires except mine are uploaded. Last chance for people to join the ride. Also I would like to see some more votes on the setup. I will check, if there is anything new in couple of hours and then probably start this baby around 9-10 pm (Zulu).
Rollo
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