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December 27th, 2001, 09:22 PM
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Re: New Game Idea... Capture The Flag.
The "gold" could be represented very easily by some population. In fact there was a game on PBW for some time (May still be going on, I wasn't in it) called Menagerie where the objective was to collect a sample of several different AI races for an "Imperial Zoo".
I'll have to test whether or not actual cargo would be destroyed in an invasion. I thought it was. If not you could make some mine bodies with no warheads and call them "Gold".
Geo
[ 27 December 2001: Message edited by: geoschmo ]
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December 27th, 2001, 09:31 PM
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Re: New Game Idea... Capture The Flag.
That is a great idea, but why stop at AI races, Imagine the "Bonus" of capturing some of the human run rases and getting it home?
I wish I could commit to the time to play. Maybe I could make that an objective in a me versus the AI game to make it harder.
I must thank Urendi Maleldil for starting a great "mind burning" ideas.
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December 27th, 2001, 10:14 PM
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Re: New Game Idea... Capture The Flag.
quote: I can use mod files to set it up so that you cannot build facilities on your "flag". This will keep you from building a space yard and trying to expand the normal fashion. Once the game gets underway it will be stock files.
Wouldn't switching back to stock ruin the whole "can't build facilities on the flag" rule?
Under stock, anybody could build a facility, especially if they "lose" a ship to save resources.
On a similar note, do you remember my "Chess Scenario"? Small Destroyer Pawns, Heavily Armored Baseship Rooks, Repair Tender Bishops, and a Negative Maintenance King to support the ships.
No need to worry about planets & spaceyards, and killing the king gets you a maintenance attrition win.
I have just gone through and compiled the stuff I had into a full scenario with intro, cut down on the included modfiles, and properly packaged the zip. (You can now just extract to your SE4 folder)
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December 27th, 2001, 10:57 PM
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Re: New Game Idea... Capture The Flag.
quote: Originally posted by suicide_junkie:
Wouldn't switching back to stock ruin the whole "can't build facilities on the flag" rule?
Under stock, anybody could build a facility, especially if they "lose" a ship to save resources.
Normally yes. But if you modify the planetsize.txt and sectortype.txt files, you can create a planet that will appear normal when using the mod files, but not "exsist" when using stock files. The planet is still there, as well as all the population and facilities. You even get resource production as normal. But when you look at the number of facilities it will be "25/0" or something like that. Thus if you scrap a facility, you can't rebuild one. You will just be short a facility. So I will scrap the space yards before giving the game to the players so that can't build ships.
quote: On a similar note, do you remember my "Chess Scenario"? Small Destroyer Pawns, Heavily Armored Baseship Rooks, Repair Tender Bishops, and a Negative Maintenance King to support the ships.
Yes I remember it. My idea borrows from that in some ways as well. But I don't have to use mod files to play mine, which makes it more conveinent for PBW. Plus I think it's cool that when you destroy your opponents flag you get a "lost contact" message.
Geoschmo
[ 27 December 2001: Message edited by: geoschmo ]
[ 27 December 2001: Message edited by: geoschmo ]
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December 27th, 2001, 11:10 PM
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Re: New Game Idea... Capture The Flag.
quote: Originally posted by geoschmo:
I'll have to test whether or not actual cargo would be destroyed in an invasion. I thought it was. If not you could make some mine bodies with no warheads and call them "Gold".
Ok. I tested this. The mine bodies would work. They aren't destroyed in combat. But I decided it will be better to use weapon platforms instead. I want to set this up so that I can turn the "Gold" over to the AI and it will just sit there waiting to be found. Mine bodies might be launced by the AI. Weapon platforms won't.
Unarmed troops would be best because they would boost your planets happiness when you take them home ("More gold, yeah!"  ) but they are destroyed during the invasion.
Maybe I'll make cargo bases and leave them scattered around with the gold inside them. That means I have to generate some resources for the AI so it doesn't abandon the bases, but that can be done. Also the players will have to use boarding parties instead of troops to get the gold, but that's no big deal I think.
Geo
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December 28th, 2001, 07:16 AM
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Re: New Game Idea... Capture The Flag.
I think weapon platforms can be captured intact too.
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December 28th, 2001, 08:17 AM
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Re: New Game Idea... Capture The Flag.
i like the original idea best. no planets, just ships with subverters and quantum reactors. dont give them some armor so they can ram each other (hey, why not?) and stipulate that if anyone rams the flag, the game has ended, they loose, victory goes to the Last controlling player. if you want, make the flag a DN packed with organic armor. if someone tries to use the flag to ram, it will probably get caputred by a subverter.
make the game end when peoples ships crumble due to maintainance, and make the flag an expensive ship. if the winner is the Last person to have the flag, so people will want to get it, but they will want to wait to get it until the end of the game so that they will not have to pay the maintainance on it.
you would have to get rid of sensor obscuring nebulae and storms, unless you give the ships sensors. even then, the level 5 nebulae would have to go.
im not sure how to prevent the flag its self from deteriorating due to maintenance, but there must be a way around it somehow. maybe go with the multiple flag idea, where everyone starts with one. that way if one or two are lost, its no big deal.
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