.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2005, 06:56 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: First turns Research and builds.

For each situation there is a tactic to surivive and prevail.

Read through the FAQ and even the E.R.A.S.E suggestions. Also check out the Dubious Strategy Guide, its old but it might still have some great info. There have been so many great discussion about tactics and strategy on this forum over the years that have fallen from view that to now think of them is to regret not doing more to preserve the information contained within. There was a link library to most, but after the forum was upgraded back in August of last year, all of those links were nullified.

Any ways, the best sources for info are the players who play and they are mostly on this site.

Discussion about Torpedoes It Might help some.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old February 17th, 2005, 12:30 PM
Riesig_Bar's Avatar

Riesig_Bar Riesig_Bar is offline
Corporal
 
Join Date: Jan 2005
Location: Colorado
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Riesig_Bar is on a distinguished road
Default Re: First turns Research and builds.

I have tried to read the dubious guide, but found it rather long and a little unorganized. Way to big to print. It was like 380 pages long. I have read the tips and tricks. Also the FAQ. The newbies look here thread. I just recently got the Max/Min guide. I think that will help.

Actually they have all helped but I still needed some suggestions for the beginning. Now I need to make a early turn plan and stick to it.

Do you guys start at med or low tech? I have been starting at low.

I really like what I have seen from PPB and DUC's. I definitely need to expand faster while building a fleet.

Some of the suggestions were to build colony ships on emergency for ten turns. Then how do you build anything else? How do you build ship yard ships? What size hull do you need?

So many questions


Forgot to add my thanks to everyone for the help. You guys are extremely patient.
__________________
Bears are cute and cuddly, until they crush you!
Reply With Quote
  #3  
Old February 17th, 2005, 01:24 PM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
Corporal
 
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Frederick_d_Ohlmann is on a distinguished road
Default Re: First turns Research and builds.

Turn 1-3 : a base space yard per turn that will make scout ship, mine, and/or early war fleet
turn 4-10 : colony ship
turn 11+ : the planet begin making mine and/or scrap his space yard to build additional facilitie ; the bases space yards and colonies' yard make add colony ship and anything you need.

Against the AI it's waaaaaaaaaaaay too efficient that I don't use that strategy. Against human it seem work fine (I play with friend, not with contributor of forum because I lake a permanent web connection)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.