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  #11  
Old December 27th, 2001, 10:57 PM
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Default Re: New Game Idea... Capture The Flag.

quote:
Originally posted by suicide_junkie:
Wouldn't switching back to stock ruin the whole "can't build facilities on the flag" rule?

Under stock, anybody could build a facility, especially if they "lose" a ship to save resources.

Normally yes. But if you modify the planetsize.txt and sectortype.txt files, you can create a planet that will appear normal when using the mod files, but not "exsist" when using stock files. The planet is still there, as well as all the population and facilities. You even get resource production as normal. But when you look at the number of facilities it will be "25/0" or something like that. Thus if you scrap a facility, you can't rebuild one. You will just be short a facility. So I will scrap the space yards before giving the game to the players so that can't build ships.
quote:
On a similar note, do you remember my "Chess Scenario"? Small Destroyer Pawns, Heavily Armored Baseship Rooks, Repair Tender Bishops, and a Negative Maintenance King to support the ships.
Yes I remember it. My idea borrows from that in some ways as well. But I don't have to use mod files to play mine, which makes it more conveinent for PBW. Plus I think it's cool that when you destroy your opponents flag you get a "lost contact" message.

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[ 27 December 2001: Message edited by: geoschmo ]

[ 27 December 2001: Message edited by: geoschmo ]

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  #12  
Old December 27th, 2001, 11:10 PM
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Default Re: New Game Idea... Capture The Flag.

quote:
Originally posted by geoschmo:
I'll have to test whether or not actual cargo would be destroyed in an invasion. I thought it was. If not you could make some mine bodies with no warheads and call them "Gold".


Ok. I tested this. The mine bodies would work. They aren't destroyed in combat. But I decided it will be better to use weapon platforms instead. I want to set this up so that I can turn the "Gold" over to the AI and it will just sit there waiting to be found. Mine bodies might be launced by the AI. Weapon platforms won't.

Unarmed troops would be best because they would boost your planets happiness when you take them home ("More gold, yeah!" ) but they are destroyed during the invasion.

Maybe I'll make cargo bases and leave them scattered around with the gold inside them. That means I have to generate some resources for the AI so it doesn't abandon the bases, but that can be done. Also the players will have to use boarding parties instead of troops to get the gold, but that's no big deal I think.

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  #13  
Old December 28th, 2001, 07:16 AM
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Default Re: New Game Idea... Capture The Flag.

I think weapon platforms can be captured intact too.
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  #14  
Old December 28th, 2001, 08:17 AM
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Default Re: New Game Idea... Capture The Flag.

i like the original idea best. no planets, just ships with subverters and quantum reactors. dont give them some armor so they can ram each other (hey, why not?) and stipulate that if anyone rams the flag, the game has ended, they loose, victory goes to the Last controlling player. if you want, make the flag a DN packed with organic armor. if someone tries to use the flag to ram, it will probably get caputred by a subverter.

make the game end when peoples ships crumble due to maintainance, and make the flag an expensive ship. if the winner is the Last person to have the flag, so people will want to get it, but they will want to wait to get it until the end of the game so that they will not have to pay the maintainance on it.

you would have to get rid of sensor obscuring nebulae and storms, unless you give the ships sensors. even then, the level 5 nebulae would have to go.

im not sure how to prevent the flag its self from deteriorating due to maintenance, but there must be a way around it somehow. maybe go with the multiple flag idea, where everyone starts with one. that way if one or two are lost, its no big deal.
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  #15  
Old December 28th, 2001, 04:13 PM
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Default Re: New Game Idea... Capture The Flag.

My main problem with not having planets is that there is no way for in game communication between players. Of course It can be set up so that you have a planet for communication purposes, but still make the flag be a ship.

And there are a number of ways to deal with the maintenance problems, and still use stock files. Although it would be a trick to come up with a way to deal with the maintenance issue on one hand, and yet keep it a part of the game on the other. What if the flag was a ship with several robo-miners on it. As long as you keep the flag you can generate resources to keep your other ships going. Lose your flag and your ships rot over time.

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[ 28 December 2001: Message edited by: geoschmo ]

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  #16  
Old December 31st, 2001, 12:24 AM
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Default Re: New Game Idea... Capture The Flag.

what if instead of robo-miners you created a component or used a thing that makes $$ from stars?
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  #17  
Old December 31st, 2001, 04:41 PM
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Default Re: New Game Idea... Capture The Flag.

Hmmm, that's an interesting idea. I have never tried that ability for components. In the stock game it's only used for those crystal faciliites. If it could be used for a component that would make some new options. I'll have to try that out.

Of course then you would be requird to use mod data files to play the scenario. And if you don't mind using mod data files (I was trying to avoid it) there are easier ways to eliminate the resource problems.

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[ 31 December 2001: Message edited by: geoschmo ]

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  #18  
Old December 31st, 2001, 06:34 PM
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Default Re: New Game Idea... Capture The Flag.

Last I head you couldn't use facility abilities on stars. Is this no longer the case?
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  #19  
Old December 31st, 2001, 08:09 PM
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Default Re: New Game Idea... Capture The Flag.

some yes, some no. i think the crystal thing still does not work (i dont remember if i tried it in 1.35 or 1.49, but it was a filler ability on the old P&N resource ship)

but you might try making a negative maintnance hull, like on the old resource ship.
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