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Old February 17th, 2005, 03:56 PM
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El_Phil El_Phil is offline
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Default Re: Splitting PD

Quote:
Alneyan said:
If I understand you correctly, you would like missiles to have a defence penalty. If that's so, this line in settings.txt is your friend:

Quote:
Seeker Combat Defense Modifier := 40
A negative number should work fine, but I have never tested it. I am not sure I understand what you would like to do though (besides toying with the AI, but that's something I know nothing about).
Nothing to do with the AI, infact avoiding AI poking is the aim of the plan.

The idea is: Give seekers a defence penalty, but the PD cannon less good at hitting things. These two should balance out if I put the same number in both right?

If thats right then the PD cannon would also be less good at hitting fighters, but still effective against missiles. So making fighters more usefull without having to split PD into two seperate groups and mucking around with the AI.
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Old February 17th, 2005, 04:09 PM
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Alneyan Alneyan is offline
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Default Re: Splitting PD

You should then remove that defence bonus seekers get, and reduce PDC accuracy bonus by the same amount, and voilà! Seekers are still as easy to hit, and fighters will be harder to hit.

I am not sure if a negative value would work here, but I think it would be fine (planets have a negative defence penalty).
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