Re: Modify the Randomness!
So in effect, you want to be choose the random pick from pool with multiple mages with random paths? I hope you realize how much more powerful all mages with random 2 or more would become... Arco Mystics are already good, but you would almost never get the "bad" three-times-one mages, Tien Chi S&A Celestial Masters going against Astral nation would all have their sorcery pick in Astral, Vanheim Midgard would be able to recruit the galderman they required (FD for Skull of Fire, AD for Vision's Foe, EB to make Blood Stones with the help of their B friends, WX fir Quicknessed battle goodness...). It would also make bloodhunting very much easier for most nations able to get any cheapish random mages, even if they have no national blood...
In short, I don't like this idea at all. Random is supposed to be random, because that is the only way for it to be balanced.
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