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  #1  
Old August 1st, 2001, 02:01 AM
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Puke Puke is offline
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Default Re: Ideas for new weapons

would it not make better use of energy if it was reflective? I would think that it would gain more forward momemtum if it reflected light back rather than absorbing it.
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  #2  
Old August 1st, 2001, 09:25 AM
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Default Re: Ideas for new weapons

quote:
A more modable weapon would be something that drops something on the map. Right now you can drop mines, but what if you could drop a lot of something an force your opponent to change their movement. Create a barrier that limits the number of enemy who can come at you at once or funnel them into a killing zone.

I was thinking about this the other day. What about a seeker weapon with a speed of zero? You could "fire" (really drop) unlimited mines. Of course, PD would kill them, but that would also make real missile attacks more likely to get through. I haven't tried it yet--no time for another two weeks or so. I think it'd be nice, though, to have a field of seekers with 600kt resistance sitting out there to use up my enemies PD. Now, if only you could make them invisible...

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  #3  
Old August 1st, 2001, 10:16 AM
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Default Re: Ideas for new weapons

quote:
Originally posted by Krsqk:
Quote:
A more modable weapon would be something that drops something on the map. Right now you can drop mines, but what if you could drop a lot of something an force your opponent to change their movement. Create a barrier that limits the number of enemy who can come at you at once or funnel them into a killing zone.

I was thinking about this the other day. What about a seeker weapon with a speed of zero? You could "fire" (really drop) unlimited mines. Of course, PD would kill them, but that would also make real missile attacks more likely to get through. I haven't tried it yet--no time for another two weeks or so. I think it'd be nice, though, to have a field of seekers with 600kt resistance sitting out there to use up my enemies PD. Now, if only you could make them invisible...
i think you can move through seekers freely.
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Old August 1st, 2001, 12:44 PM

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Default Re: Ideas for new weapons

Seekers move at a different stage of combat than ships, so the non-moving seekers would only be a problem if the enemy chose to move into their space. Another idea, but possibly something that is not modable, is a seeker that sits still until a ship comes into striking range, then rapidly shoots across the intervening space to detonate. A fancy magnetic mine. This could get fun, as increased tech levels increase the strike range. If you were used to fighting the old mines and then face some upgraded ones, it could be a nasty surprise.

Puke, the solar sail tech in a bit past me, but my high school physics suggests that something that bounces off would take a lot of it’s energy with it, while something that absorbed it would keep the energy. However, it might get heat energy instead of kinetic energy, so reflection might be better.

In the real world, I heard that a private firm launched a real solar sail near Russia a week or two ago. Can anyone confirm this or am I being made fun of?
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Old August 1st, 2001, 08:03 PM
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Default Re: Ideas for new weapons

quote:
Originally posted by Saxon:
In the real world, I heard that a private firm launched a real solar sail near Russia a week or two ago. Can anyone confirm this or am I being made fun of?


They attempted to launch one, but it didn't deploy correctly, and the Last thing I heard was that they were trying to decide whether to try another test or go ahead with the real thing.

Quikngruvn

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Old August 1st, 2001, 09:05 PM
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Default Re: Ideas for new weapons

quote:
* An improved solar sail that also functions as a low-power, no-supply-cost weapon.


Wrap it around your oponent to restrict his vision and movement, then pummel him into submission. Space combat Version of a "Blanket Party"!

(Anybody who went through basic training will know exactly what I am talking about.)

Geo


[This message has been edited by geoschmo (edited 01 August 2001).]
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