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February 21st, 2005, 06:02 PM
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Major General
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Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
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Re: Resource Converter Bug????
Launch fighter CONTINOUSLY? Remeber, there is a max limit for units in space! Soon, you may find you can launch no more fighters/sats/mines because of your fleet of fighters tucked away in a system. Also, planets can launch 1000 fighters per turn... please don't tell me you've got thousands of fighters there? Or are you building them there / shipping them in?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 21st, 2005, 06:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Resource Converter Bug????
There is nothing wrong with launching units continuously... It is a great tool for reducing micromanagement. Have every planet launch satellites and mines automatically so that you don't have to do it manually. Have them launch fighters automatically so that you can just move them to a collection world in the system, where you send carriers to pick them up. Saves a lot of movement points for the carriers too, as they don't have to travel to every tiny planet in the system.
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February 21st, 2005, 06:58 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Resource Converter Bug????
Quote:
Imperator Fyron said:
There is nothing wrong with launching units continuously... It is a great tool for reducing micromanagement. Have every planet launch satellites and mines automatically so that you don't have to do it manually. Have them launch fighters automatically so that you can just move them to a collection world in the system, where you send carriers to pick them up. Saves a lot of movement points for the carriers too, as they don't have to travel to every tiny planet in the system.
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Plus cargo space may be an issue. A tiny unbreathable planet can't hold all that many fighters.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 21st, 2005, 07:32 PM
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Corporal
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Join Date: Mar 2003
Posts: 110
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Re: Resource Converter Bug????
Had the planet building large fighters. It was launching them and I would move the fighter group to a collection world every couple of turns. The planet can only produce about 4 fighters a turn so no danger of running up against my limits. We are on turn 77 of this particular game and fighters are largely useless right now, but by moving a couple of groups of 100 to a warp point they give a little boost to warp point defense. They have also been useful for deep penetration raids. (Open Warp point send the carriers through, launch fighters, retreat carriers, Close Warp Point - fighters attack planets).
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February 21st, 2005, 07:39 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Resource Converter Bug????
Quote:
Enigma said:
They have also been useful for deep penetration raids. (Open Warp point send the carriers through, launch fighters, retreat carriers, Close Warp Point - fighters attack planets).
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Nice trick! Perhaps those fighters are worth something for offence after all... 
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