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February 23rd, 2005, 12:03 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Shepherds of Creation Scenario
It looks like the mod is missing a couple of #end -lines. Namely, the changed descriptions of the Naga and the Son of Niefel.
#selectmonster 157
#descr "..."
#end
#selectmonster 605
#descr "..."
#end
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February 23rd, 2005, 09:09 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Shepherds of Creation Scenario
Bleh! Thanks.
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February 23rd, 2005, 02:54 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Shepherds of Creation Scenario
Will the game run with "very rare random events" or something?
Otherwise, I wonder if you shure about the pretender designs? Take e.g. "Euryale" of Pangaea:
Order: -3 Productivity: -2 Heat: 0 Growth: 3 Fortune: 0 Magic: -1
Full turmoil but no luck, that means that you're in for a lot of random hurt. And with a starting/main province with "fresh water" you have a very good chance you get flooding fast, what will kill a good bunch of your pop early.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 23rd, 2005, 04:11 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Shepherds of Creation Scenario
I hope they are somewhat balanced. Most of them have some drawbacks and none are what players would characterize as optimal pretenders I suspect. I hope the map, scenario and interaction makes up for this.
Common events. The chance for a flood is rather low though. It can only happen during summer (don't know why).
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February 23rd, 2005, 04:24 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Shepherds of Creation Scenario
One other thing, what will the independent setting be?
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February 23rd, 2005, 07:57 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Shepherds of Creation Scenario
You'll notice soon enough
Also there is a lot of scripted provinces, pop-wise, site-wise or both.
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February 23rd, 2005, 08:14 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Shepherds of Creation Scenario
Quote:
Kristoffer O said:
You'll notice soon enough
Also there is a lot of scripted provinces, pop-wise, site-wise or both.
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This keeps sounding better and better... 
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February 24th, 2005, 01:54 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Shepherds of Creation Scenario
When I tried to take my first turn on game one, it naggoted saying 'bad packet from server'.
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February 24th, 2005, 03:33 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Shepherds of Creation Scenario
Try again. I didn't run into any problems. Earlier bandwidth allocation is slightly altered.
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February 24th, 2005, 04:50 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Shepherds of Creation Scenario
This time it got stuck in an eternal loading screen after entering my password. It could be a problem on my end, anyone else having trouble connecting?
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