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  #1  
Old February 23rd, 2005, 12:46 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: System Gravitational Shields

Quote:
Slick said:
I don't think that planet destroyers will work on ring/sphereworlds either. Never tested this, though.
Unmodded destroyers don't have the power. You can mod them up to destroy ring/sphereworlds, though.

In any case, you need a planetary grav shield to protect against the planet-busters, in addition to your system shield.
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Old February 23rd, 2005, 03:11 PM

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Default Re: System Gravitational Shields

I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily...

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Old February 23rd, 2005, 03:19 PM

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Default Re: System Gravitational Shields

I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a real bummer to have to scrap it so I can create my Ringworld. But looks like I will just proceed.
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Old February 23rd, 2005, 03:26 PM
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Default Re: System Gravitational Shields

Quote:
Enigma said:
I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a real bummer to have to scrap it so I can create my Ringworld. But looks like I will just proceed.
Well, as pointed out previously in this thread the system grav field doesn't interfere with the ringworld creation. But if you were in that situation and say you wanted to do a little more warp manipulation, you could always put the build queue on hold that is making the system grav shield.
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Old February 23rd, 2005, 03:41 PM
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Default Re: System Gravitational Shields

Quote:
alarikf said:
I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily...
I am not sure it would be a good idea given how powerful this particular facility is. Then again, if you have the money, you can build two such facilities, and put the second one on hold one turn before completion, and do something similar, so.

I would like this sort of things for components at the very least: shutting down an engine could be useful when perfect timing is needed, or disabling sensors to avoid detecting a much stronger cloaked enemy, or... You could do so in a mod by using the Emergency Resupply ability and the Destroyed on Use, allowing you to use components to destroy them. f it works, you could also put the gravitational shield abilities on a component, and destroy the component if you want to shut it down. Hmm, now to get this into a mod.
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