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  #1  
Old February 23rd, 2005, 06:38 PM
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Default Re: Can a player take over a Neutral AI Empire?

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PvK said:
I guess they need an Intel mission which sparks the spatial rupture event on their own ships...

PvK
Heh, I suggested that to Malfador once as a way to incorporate non-warp point travel into SE4. If you could use the spatial event against your own ships, but have it directed to a particular system instead of just randomly sending you somewhere in the quadrant. Didn't get anywhere with it though obviously.
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  #2  
Old February 23rd, 2005, 07:22 PM
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Default Re: Can a player take over a Neutral AI Empire?

Quote:
geoschmo said:
Quote:
PvK said:
I guess they need an Intel mission which sparks the spatial rupture event on their own ships...

PvK
Heh, I suggested that to Malfador once as a way to incorporate non-warp point travel into SE4. If you could use the spatial event against your own ships, but have it directed to a particular system instead of just randomly sending you somewhere in the quadrant. Didn't get anywhere with it though obviously.
I too have also suggested to malfador at least once or twice about having other travel options in addition to Warp-point travel. However, one of the things that is unique to the Space Empires franchise ware the Warp Points, so they will most likely remain as the primary mode of intersystem travel.
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  #3  
Old February 24th, 2005, 12:22 AM
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Default Re: Can a player take over a Neutral AI Empire?

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Atrocities said:
...
However, one of the things that is unique to the Space Empires franchise ware the Warp Points, so they will most likely remain as the primary mode of intersystem travel.
BTW, warp points aren't unique to Space Empires. See Pax Imperia, Independence War, MOO2 ...

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  #4  
Old February 24th, 2005, 12:09 AM

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Default Re: Can a player take over a Neutral AI Empire?

I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.

A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
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Old February 24th, 2005, 12:23 AM
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Default Re: Can a player take over a Neutral AI Empire?

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luke_slovakian said:
I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.

A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
That's interesting... maybe certain AI modes are immune to the restriction?

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Old February 24th, 2005, 08:41 AM
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Default Re: Can a player take over a Neutral AI Empire?

or maybe the 2 ships were sent in the same spatial rupture? or there happened 2 spatial ruptures with the same race?
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  #7  
Old February 24th, 2005, 09:18 AM
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Default Re: Can a player take over a Neutral AI Empire?

I like the idea of directed spatial ruptures. Stick a range on it, and volia! warp travel!
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Old February 24th, 2005, 05:07 PM
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Default Re: Can a player take over a Neutral AI Empire?

Quote:
PvK said:
Quote:
luke_slovakian said:
I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.

A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
That's interesting... maybe certain AI modes are immune to the restriction?

PvK
doubt it. more likely, the demo just did things differently than the full version of the game.
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  #9  
Old February 24th, 2005, 05:10 PM
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Default Re: Can a player take over a Neutral AI Empire?

THe demo is an earlier version of SE4, and is not the same as the final version.
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Old February 24th, 2005, 05:24 PM
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Default Re: Can a player take over a Neutral AI Empire?

Even in the demo the neutral AI is restricted from warp travel. There have always been flukes that happen occasionally allowing a neutral to get a ship out of his home system from time to time. They isn't consistant and can't be duplicated on demand, but it happens just often enough to keep alive the idea that there's some way for neutrals to leave their home system. My feeling is it's probably some obscure code bug that Malfador just wasn't ever able to track down.
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