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February 25th, 2005, 08:29 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: wanted: a team of two players and a new map
Hmm, a row might work out on that map, but I think everyone would have to start on the main island for it to work, so you would start very close to the other team. Then again, this is not necessarily a bad thing.
If nation waters are used (one per team I gather?), it may be easier to set up manual placement: the land player on the mainland, the water player in the sea, and half the land/sea away from the other team.
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February 25th, 2005, 10:07 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: wanted: a team of two players and a new map
The_Tauren13 -- your idea for fair nation choosing is to avoid conflicts when both teams want the same nation, right?
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February 25th, 2005, 10:48 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: wanted: a team of two players and a new map
Yeah, thats the idea, as you cant have 2 players playing the same nation in 1 game.
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Every time you download music, God kills a kitten.
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February 25th, 2005, 10:53 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: wanted: a team of two players and a new map
Okay, I guess that protocol will work for me. The map suggests 40% magic sites, and a house rule banning the building of fortresses on bridges. I don't really like house rules in general, but I don't know if there's some really good reason for that one. What do you think?
So I propose:
Ind Str 9
Magic Sites 40
Hall of Fame size 15
And let's use all the latest Zen Conceptual Balance mods!
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February 25th, 2005, 11:26 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: wanted: a team of two players and a new map
Nah that seems like a cheesy house rule. I guess I can see why, but I dont think it would be a problem. I thought that the whole point bridges were separate provinces was so you could hold the choke points easier.
15 HoF for only 4 players? Seems a bit large. Im not a big fan of SCs and so, as a result, Im not a big fan of the 15 HoF everyone uses. But if you want it that way im ok; its not like it makes that big of a difference. All of Zen's mods? The spells, scales, artifacts, and pretenders? Sounds awesome!
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Every time you download music, God kills a kitten.
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February 26th, 2005, 09:04 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: wanted: a team of two players and a new map
I wasn't even thinking of SCs! I just like having lots of heroes. :-)
But I'm perfectly happy to have any other setting for HoF. Currently I propose:
* all known Zen's balance mods
* Ind Str 9
everything else default
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February 26th, 2005, 02:42 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: wanted: a team of two players and a new map
Sounds cool, I havent gotten to try out zens spell mod yet, but Ive been wanting to. Indy strength 9 works for me.
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Every time you download music, God kills a kitten.
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