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Old February 26th, 2005, 12:16 PM
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Default Re: Question on Cloaking and Sensors

Make lots of sats and form them into groups spread randomly throughout the system. Only a few sats per group need to have a sensor, the rest are just "barrage balloons" to soak up damage. If you're really rich and you have a healthy cashflow, park cloaked bases under the sat groups for extra defense. If you're constructing one per group, give it ~50% of its space devoted to fighterbays and cargo storage. If you make multiple, I suggest making four or five - three normal defense bases with good shielding and armor and many weapons, and one or two crammed full with fighter bays and cargo storage.

Alternatively, you could just lay a massive minefield under the sats....

(or a minefield AND bases)
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Old February 26th, 2005, 01:21 PM
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Default Re: Question on Cloaking and Sensors

Like Atrocities said, what I do is build one sensor sat, in orbit around a well defended planet. If the sat isn't safe there, well, you've got bigger problems.

In enemy territory, I'll place the sat inside a storm. The standard game usually creates one per system. You get a nice system monitor with a fairly long lifespan.

In a nebula, its nice to build a base. Usually at the midpoint of the path between 2 warp points. Its nice if its a shield nullifying nebula, and the base is crammed full of armored fighters.

'Course none of this will fool anyone on Play-By-Web. You just simply expect these sorts of tricks to be in play. In fact, I've seen people just drop an uncloaked sat in enemy territory. You've got eyes for a couple of turns, that's all.
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