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February 28th, 2005, 04:58 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Thinking of quadrupling the size of the imagem
Why? Why do this for se4? Well, quite frankly any new components drawn for se4 can most certainly be used in se5 by hungry modders.
But the best reason for doing it is because you'll have fun doing it and you'll get the satisfaction of adding even more to this fine community.
Nuf said, Cheers! 
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February 28th, 2005, 07:36 PM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: Thinking of quadrupling the size of the imagem
OK... task #1... Learn how to do Povray scripting again, since I forgot so long ago, and never really figured out the important stuff like loops
I mean, I could create a scene in Moray or KPovModeler and render it, but I'd still have to do the looping stuff to piece the parts together and resize them... and neither Moray nor KPovModeler seems to support conditionals and looping very well - so I might as well learn the scripting language anyway
I wish Povray were object-oriented, though... then I could do something like this:
#declare ball = sphere
{
// ball attributes go here
}
ball ball1, ball2, ball3
ball1.translate<1,0,0>
ball2.scale<10,10,10>
ball3.pigment = color {rgb<0,1,0>}

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February 28th, 2005, 07:46 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Thinking of quadrupling the size of the imagem
Oh noes the bandwidth, but ehm, go ahead, at least use .rar compression, with all the similar image info the savings over zip would be immense.
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February 28th, 2005, 07:51 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Thinking of quadrupling the size of the imagem
Heh, don't worry, I'll probably never get anywhere with this anyway... it was just a dumb idea I was throwing out there 
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February 28th, 2005, 10:54 PM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Thinking of quadrupling the size of the imagem
OK, I have all the existing MOO2 component images (they're in the imagemod, of course), but I can't for the life of me remember which is which... You think I should just go and make up my own based on what I think a laser cannon, etc. should look like?
edit: or maybe I'll just go do the Stars! components like I'd previously intended but stopped due to a bug in Art of Illusion regarding CSG 
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