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February 28th, 2005, 09:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Anti-SC commanders
I havent tried it, but isnt there a shield that blinds anyone that strikes the wielder? Just put that on an indy commander and set him out as bait for the SC, way in front of your troops or something.
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February 28th, 2005, 09:59 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anti-SC commanders
Eye shield, nature (2?) const (4?)
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February 28th, 2005, 10:16 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: Anti-SC commanders
Const 2, according to Zen's quick reference. I've found that several indy commanders each with one of those is a cost-effective way of spanking most SCs. It doesn't work all the time, but that's fine with me -- it's the threat that counts.
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No plan survives contact with the enemy.
--Helmut von Moltke
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March 1st, 2005, 08:52 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Anti-SC commanders
Eye Shields work wonders on assassines as well. As long as it survives 2 hits, that is...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 1st, 2005, 10:17 AM
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Major
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Join Date: Sep 2003
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Re: Anti-SC commanders
One item I've found very useful to deal with seemingly unkillable SCs, if you can't afford the "Drain Life" standards, is the Staff of Corrosion. Once I had 7 mundane commanders with these toys annihilate an annoying Air Queen who had luck, high MR, and full immunity to everything - except there's no immunity to acid. I think she died before the 5th battle round.
There was a bit of discussion about these staves on the French forum some months ago.
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God does not play dice, He plays Dominions Albert von Ulm
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March 1st, 2005, 12:14 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Re: Anti-SC commanders
I couldn't get a unit regenerate enough to take mages with decay. Is DECAY a good way to kill SCs, or can they get enough regen to deny it and how?
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March 1st, 2005, 12:29 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Anti-SC commanders
I think decay as an mr check usually? I think KO said that for banefire a high enough regen may work as after some set number of rounds (I think 50) the effect stops.
The staff of corrosion is a cool idea... although thats fire and water, right?
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