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February 28th, 2005, 10:16 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
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Re: Anti-SC commanders
Const 2, according to Zen's quick reference. I've found that several indy commanders each with one of those is a cost-effective way of spanking most SCs. It doesn't work all the time, but that's fine with me -- it's the threat that counts.
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No plan survives contact with the enemy.
--Helmut von Moltke
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March 1st, 2005, 08:52 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Anti-SC commanders
Eye Shields work wonders on assassines as well. As long as it survives 2 hits, that is...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 1st, 2005, 10:17 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Anti-SC commanders
One item I've found very useful to deal with seemingly unkillable SCs, if you can't afford the "Drain Life" standards, is the Staff of Corrosion. Once I had 7 mundane commanders with these toys annihilate an annoying Air Queen who had luck, high MR, and full immunity to everything - except there's no immunity to acid. I think she died before the 5th battle round.
There was a bit of discussion about these staves on the French forum some months ago.
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God does not play dice, He plays Dominions Albert von Ulm
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March 1st, 2005, 12:14 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Anti-SC commanders
I couldn't get a unit regenerate enough to take mages with decay. Is DECAY a good way to kill SCs, or can they get enough regen to deny it and how?
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March 1st, 2005, 12:29 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Anti-SC commanders
I think decay as an mr check usually? I think KO said that for banefire a high enough regen may work as after some set number of rounds (I think 50) the effect stops.
The staff of corrosion is a cool idea... although thats fire and water, right?
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March 1st, 2005, 02:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Anti-SC commanders
Strange that Acid isn't used more against SCs, then. That should help Tien Chi, and Tien Chi is considered very weak.
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March 1st, 2005, 06:23 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Anti-SC commanders
Few acid-casting mages have the mobility of SCs, and without any prec 100 acid spells those mages are casting a world of hurt to their own meat shields.
Anyway, from what I've seen, Celestial Masters (especially S&A's) are really potent SC killers - with fire, water, air and astral it's nearly impossible to build anything totally impervious to them. Using item-boosted mages later in the game to bring the fear of True God into heathens isn't what makes TC weak - the crappy troops, low initial paths on mages, lack of multipath synergy in spells, the common suckiness of cavalry units in general, vulnerability to Mind Duel and forced turmoil in themes is. Hm, did I remember enough?
Still having fond memories of TC, though.
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