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August 5th, 2001, 02:23 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New Scenario Available!
quote: Originally posted by suicide_junkie:
But, you aren't supposed to be able to get them to surrender! You've gotta make them get along with the other races 
I think we just have differing oppinions on what 'cooperation' entails. I think my method would have been an excelent way to get everyone to play nice. Iron fist, velvet glove. well, maybe not the velvet glove bit, but the idea is roughly the same.
I tried again, and I was able to wrangle a colonizer out of a friendly alien race. everything should be swanky from there. It would be neat if there were little carry over things from the show (sure i didnt watch it much, but i saw a couple) like the fighters that could destroy suns. I bet you could get that nebula creator re-packaged for a fighter, leave some docked on an old starbase belonging to a neutral empire or something. it would be challenging to figure out how to get them.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 5th, 2001, 06:59 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New Scenario Available!
well, after trading the starting planet for a colony ship, i lost all contact with other races. this forced me to guard the colony ship as i moved it across the quadrant to a safe system, while every system i passed through sent raiders after me.
once i established a colony, i was able to construct a shipyard and retrofit the starting ship with premium components and massive mounts, and replace the machine shops with the organic healing/life support thing, and a spaceyard to boot. while the ship repaired its self, i constructed resource facilites on my new planet, and once at a sufficient level, forced the capitulation of the herd-animal neutrals.
that being done, i expanded my base in that system, and moved out to re-establish contact with everyone. treaty making was slow going, so I retrofitted some boarding parties onto the andromeda, and went out capturing ships for a blocade effort. soon the Xlati had their backs to the wall, and turned over their planets as well.
Most races I was able to convince to make peace at this point, and this is about the time that the first sistership of the upgraded Andromeda was rolling off the production line. There are still some border wars going on, but I think they can be solved with the removal of only one or two races.
I just noticed something though, and I am VERY curious. Is the special ability on your starting planet just a cute description, or does it do something?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 5th, 2001, 02:50 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Scenario Available!
quote: I just noticed something though, and I am VERY curious. Is the special ability on your starting planet just a cute description, or does it do something?
Well, the planet does keep you in contact with the other races (as you found out), and I gave it a "planetary shield" ability of 50k or so.
I'm not sure if that actually works, though. The main protection for the planet is the black hole.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
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August 5th, 2001, 07:13 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: New Scenario Available!
quote:
I'm not sure if that actually works, though. The main protection for the planet is the black hole.
[/b]
..which has a "no shields work in this system" ability..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 5th, 2001, 08:00 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Scenario Available!
Actually, that blackhole shield-sapping ability is usually set to drain 5k shields, IIRC.
You planet would end up with 45K, and all the enemy ships would have none.
Still, when I tried giving a planet the shield ability in v1.25 or so, it didn't work at all.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
__________________
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