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March 4th, 2005, 12:34 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Does anybody know?
Question II: Does your Spell Penetration count when you use "on-hit" attacks? In short, does a spellfocus improve your chances with Tartarian Chains?
I know for a fact that having a big pile of Fire Magic improves the fire damage inflicted by your charcoal shields...
-Frank
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March 4th, 2005, 12:49 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Does anybody know?
Quote:
FrankTrollman said:
Question II: Does your Spell Penetration count when you use "on-hit" attacks? In short, does a spellfocus improve your chances with Tartarian Chains?
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No. Penetration doesn't affect spell-like effects from on-hit items. They are totally seperate weapons and have no impact from penetration.
Quote:
I know for a fact that having a big pile of Fire Magic improves the fire damage inflicted by your charcoal shields...
-Frank
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Fire Magic affects the Fire Shield Spell (7+1 Damage per level of Fire). And the Charcoal Shield just gives you a Fire Shield and any current levels of Fire are added to the effect by Hardcode. I can't think of any other items that are like this off the top of my head, even Regeneration and Nature Paths.
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March 15th, 2005, 08:05 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Does anybody know?
BTW, when a unit is "killed" by Burden of Time, it suffers exactly 999 points of damage. With a prophet of a golem cult, for example, it is possible to exceed 999 hit points. Does anybody know whether it reports the character as "dead" if they suffer 999 damage and live from a Burden of Time?
(I figured this one out when Burden of Time killed one of my Hall of Famers).
-Frank
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March 16th, 2005, 03:03 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: Does anybody know?
Im willing to bet a units health cannot and will not exceed 999. It will probably just arbitrarily limit, as do gems.
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March 16th, 2005, 05:54 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Does anybody know?
What about Golem Cult Sphinx Pretender in high positive dominion? I seem to remember that I had a Sphinx once with over 1000 hp, but I'm not sure.
Are you sure that wasn't 9999 damage?
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March 16th, 2005, 07:41 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Does anybody know?
Quote:
Endoperez asks:
Are you sure that wasn't 9999 damage?
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Positive. My dead Sea King has -972 hit points, and he had 27. So the Burden o Time inflicted 999 hit points. I suspect other death effects do the same thing. Certainly, the Ethereal Crossbow actually claims to inflict 999 points of damage on some screens.
As to a Sphinx, in a Golem Cult it gains 100 hit points per point of Dominion before it even gets any XP. So at dominon 10 it's going to have 1500 hit points at the start of the game.
-Frank
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March 16th, 2005, 11:49 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Does anybody know?
Couldn't it just be a symbolic damage assessed after the unit fails its rolls? After all, it has some purpose -- 999 damage should give a massive chance of an affliction on anything non-regenerating, for instance, and this matters for both HoF (mummies) and immortals.
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