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  #31  
Old March 3rd, 2005, 11:39 AM
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Default Re: This may be too many planets...

Looks good!
How did you change those "detail" "facil" "cargo" "ability" buttons to green?
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  #32  
Old March 3rd, 2005, 11:46 AM
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Default Re: This may be too many planets...

THose are all the buttons from STM. It changes the "face" of the buttons to look like Federation lettering.
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  #33  
Old March 4th, 2005, 08:41 AM
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Default Re: This may be too many planets...

How the devil did you manage to change the button font? I tried several times, but it didn't work!
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  #34  
Old March 4th, 2005, 10:06 AM
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Default Re: This may be too many planets...

Easy. Change the pictures
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  #35  
Old March 4th, 2005, 11:27 AM
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Default Re: This may be too many planets...

So... there's pics for the buttons? Font doesn't really matter?

It's just that I want to change some fonts for a mod I've made (but I'm not planning to put on the net), but every time I overwrote a font file the game wouldn't load.
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  #36  
Old March 4th, 2005, 12:55 PM
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Default Re: This may be too many planets...

I believe so.
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  #37  
Old March 4th, 2005, 01:30 PM
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Default Re: This may be too many planets...

Geo could you plz upload a version of the UQM with the four-star system clusters?
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  #38  
Old March 4th, 2005, 01:37 PM
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Default Re: This may be too many planets...

Eventually. When I have one ready.
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  #39  
Old March 4th, 2005, 01:45 PM
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Default Re: This may be too many planets...

Then where did your screenshot come from? Map editor?
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  #40  
Old March 4th, 2005, 01:47 PM
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Default Re: This may be too many planets...

Quote:
geoschmo said:
Here's an example. This was created by moving planets around in the paint program. I haven't updated the mod data files to actually produce these system types. What I'd need to do is create a little script to make several system types that are all similer with some randomness in planet placment so they don't all look alike.
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