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March 5th, 2005, 02:11 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
Thanks: 0
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Re: Star Trek : Quadrants of Conflict 2
i've made a HUGE mistake and when i said HUGE i mean bigger than a sphereworld, i've to reupload my empire, because, i didn't realized i don't deselected some of the options... damn.... otherwise i'll get kicked 
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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March 5th, 2005, 08:56 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek : Quadrants of Conflict 2
Send me your correct Emp-file, EaX.........
Intimidator
BTW, to all players, 4 of us are away, so I delay the game start until tomorrow.
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March 5th, 2005, 11:08 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Trek : Quadrants of Conflict 2
Pirate colony tech is the colonization technology for the pirate race. Without it they are a true pirate race and must capture colony ships in order to colonize planets. This is more for role playing than for praticle play. I would strongly suggest that any race that opts to play as a pirate race consider using the Pirate Colony Tech otherwise the game will not be much fun.
I will review the Pirate trait and make adjustments for the next version of the mod that will allow for faster research when it comes to capture technology and weapons. But in the mean time.... USE PIRATE COLONY TECH. Oops I see it is excluded by the rules this time out. Role play then.  And good luck.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 5th, 2005, 07:33 PM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Star Trek : Quadrants of Conflict 2
i'll send you my empire tonight because i'm not at home now.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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March 6th, 2005, 08:32 AM
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Private
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Join Date: Jul 2004
Location: Denmark
Posts: 10
Thanks: 0
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Re: Star Trek : Quadrants of Conflict 2
Hey just a quick question - I was running a test game as my Vaadwaur and found that my colony ships couldn't move at all until I discovered Warp Core II... ? Is this normal? It says when I create it that it has 1 move, but when it is built, it says zero. Which is weird, because I chose the +1 propulsion trait. If anything it should be 2  My scout ships move normally, 2 move plus 1 with trait = 3.
I made them correctly, with the propulsion mount warp core and 2 combat move items, 2 space move items.
I tried duplicating it with other races, and it's the same. So is this standard mod procedure? I only ask because I had a long game with the same version mod a couple of days ago as federation, and I don't remember them having this problem... so unless it's perfectly normal, a re-install might be in order so my empire doesn't fall behind!
Btw, Intimidator, I don't know if you checked the game boards but I'll have to make a new email that can receive a semi-large map file. My old hotmail is overcrowded as it is, so it probably got bounced. Don't wait to start on my account though, I'll just email you from the new addy and if you send it today or tomororow, it's all good.
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March 6th, 2005, 10:13 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: Star Trek : Quadrants of Conflict 2
Colony ships have to have four warp nacells.
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This is the 21st century, right? Then where the hell is my flying car?
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March 6th, 2005, 10:18 AM
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Private
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Join Date: Jul 2004
Location: Denmark
Posts: 10
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Re: Star Trek : Quadrants of Conflict 2
Ahh, thanks Nodachi. That explains it  I must have forgotten that little fact!
So are we still starting today?
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March 6th, 2005, 03:52 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Trek : Quadrants of Conflict 2
Why do poeple not READ the hull abilities when they SET UP a new ship..... Aggervation... All that work.... Aggervation. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 10th, 2005, 05:09 PM
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Major General
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Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
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Re: Star Trek : Quadrants of Conflict 2
And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 11th, 2005, 02:45 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: Star Trek : Quadrants of Conflict 2
Quote:
StrategiaInUltima said:
And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.
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I talk a lot with myself but i still believe i´m only one (if you discount that strange guy that wakes everyday at 0300am to roam in the kitchen)  , but i recently noticed that the "locomotive" avatar is being used by some other posters and i´m trying to find another cool one to use.... i still want to have a locomotive as my avatar and simply could not find a cool one yet...
thanks to the reminder, i´ll searcha little more in the net and change my avatar....
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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