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  #1  
Old March 11th, 2005, 04:12 PM
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Default Re: Star Trek : Quadrants of Conflict 2

This Star Trek game still needs 2 players before it starts.
- Federation
- Vaadwaur

The game is based on Atrocities background story for his STM 1.9.1.2
http://www.astmod.com/startrek/stm.htm

I will wait with starting the game until we got an Federation player.....



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is ready, and will be sended to any new player.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed.
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial


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  #2  
Old March 11th, 2005, 10:36 PM
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Default Re: Star Trek : Quadrants of Conflict 2

I'll take the Federation
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Old March 12th, 2005, 02:14 AM
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Default Re: Star Trek : Quadrants of Conflict 2

"(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)"

i always forgot to ask you about this, i don't get it, what could be possible for all races?, the transwarp conduits??
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Old March 10th, 2005, 04:29 PM
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Default Re: Star Trek : Quadrants of Conflict 2

This thread seems to have died. Are there really no updates on the status of this game?
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Old March 10th, 2005, 04:59 PM
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Default Re: Star Trek : Quadrants of Conflict 2

looks like inti is still creating the map... so i think we should wait for he to finish it... There is also the question about the Orion Player, as inti said it was being replaced...
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Old March 10th, 2005, 05:10 PM
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Default Re: Star Trek : Quadrants of Conflict 2

HELLO,

NO PLEASE Guys , don't run away..............
Has some PC problems the last few days, but are solved now.
Had to buy an new Harddisk, and now all is working again.

Game is still going to start soon, BUT...........
Due to my PC problems I LOST the map-file.
So PLEASE somebody, send it to me............

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  #7  
Old March 10th, 2005, 05:15 PM
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Default Re: Star Trek : Quadrants of Conflict 2

BTW.

We lost 2 players lately, the Orions and the Vaadwaur.
I can life with 18 players (don't want any more delays)
But if somebody can be very fast with joining and uploading his emp-file, he is welcome.

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  #8  
Old March 11th, 2005, 01:21 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Small problem, Aerosol left the game,

He was the Federation player, so I think we need an Federation player in this Roleplay game.

So please SOMEBODY, assign asap, and join this Trek based (STM 1.9.1.2) RPG

Inti,
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