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March 7th, 2005, 09:19 PM
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Captain
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Join Date: May 2004
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Re: Mod for Disabling \"Free\" Troop Events?
A dirty way to accomplish this would be to give the aquatic tag to the militia. This doesn't stop Pythium's PD from working but it should kill any militia that dares volunteer. Of course this also makes militia die instantly when recruited normally but that's no big loss, right?
So:
#selectmonster 30
#aquatic
#end
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March 8th, 2005, 01:03 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: Mod for Disabling \"Free\" Troop Events?
I think a better way would be to make them a 1 gold troop so they cost almost no upkeep.
Also, if you did this, they might actually be worth recruiting. Maybe.
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March 9th, 2005, 04:53 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Mod for Disabling \"Free\" Troop Events?
My infantry rebalance mod makes them 3g each, which should help. As for aquatic, the computer would still recruit them... and then simply have no armies, rather than weak starving diseased armies 
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March 9th, 2005, 05:18 PM
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First Lieutenant
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Re: Mod for Disabling \"Free\" Troop Events?
3 gold is probably pretty well balanced. One would actually consider buying them. Can Man recruit them for 2 gold in your mod then?
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Every time you download music, God kills a kitten.
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March 9th, 2005, 05:47 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Mod for Disabling \"Free\" Troop Events?
I've played with Cherry's mod with high-luck people, and believe me, you don't have anywhere near the concern with those events that you used to.
(I was playing Pangaea maenad, so...)
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Scott Hebert
Gaming Aficionado
Modding Beginner
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March 9th, 2005, 08:07 PM
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Major General
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Re: Mod for Disabling \"Free\" Troop Events?
Quote:
The_Tauren13 said:
3 gold is probably pretty well balanced. One would actually consider buying them. Can Man recruit them for 2 gold in your mod then?
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Nope. Unfortunately, Militia is Militia, Monster number 30, and the same one is recruited by Man and by Independants, with the same gold cost. However, I don't see a good reason for Man to get 2g militia anyway. Maybe Tien Chi, 2g militia with a sickle, straw hat, and very low stats. Finding gazillions of peasants and tossing them into armed conflicts unpaid is happening even now in Asia...
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March 9th, 2005, 09:07 PM
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First Lieutenant
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Re: Mod for Disabling \"Free\" Troop Events?
But if Im not mistaken, in the base game, Man recruits militia for 7 gold instead of 8. Or maybe I was just hallucinating.
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March 9th, 2005, 10:11 PM
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Major General
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Re: Mod for Disabling \"Free\" Troop Events?
There are 3 kinds of militia. Illwinter names them all the same, but I gave them unique names to ease the confusion. In the combat sim:
Code:
Militia (Base creature: Militia)
HP: 10 Str: 9
Prot: 3 Att: 8
Mrl: 10 Def: 8
Mrst: 10 Prec: 10
Enc: 4 AP: 12
Weapons: Spear
Items: Leather Cuirass
Gold: 7 Res: 3
*********************************
Militia Elite (Base creature: Militia Elite)
Official Name: Militia
HP: 10 Str: 10
Prot: 8 Att: 9
Mrl: 8 Def: 11
Mrst: 10 Prec: 10
Enc: 5 AP: 11
Weapons: Spear
Items: Leather Hauberk, Helmet, Round Shield
Gold: 8 Res: 7
*********************************
Militia Medium (Base creature: Militia)
Official Name: Militia
HP: 10 Str: 9
Prot: 9 Att: 8
Mrl: 10 Def: 10
Mrst: 10 Prec: 10
Enc: 5 AP: 11
Weapons: Spear
Items: Ring Mail Cuirass, Helmet, Round Shield
Gold: 7 Res: 9
*********************************
In the infantry mod, I named them militia, trained militia, and medium militia. The kind you get for Pythium province defense, or free militia events, or in Man's national recruitment roster, is the first one (also the worst) which costs 7 gold. You can recruit all 3 kinds in indy provinces, but the 8 gold one is possibly more common than the others.
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