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View Poll Results: Smart AI or Fast AI
Fast 4 6.90%
Smart 54 93.10%
Voters: 58. You may not vote on this poll

 
 
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  #10  
Old March 8th, 2005, 03:04 AM
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Arralen Arralen is offline
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Default Re: POLL: Speed vs Smart

In fact, atm the moment DOM already has most of the necessary architecture. The problem is "simply" that the AI is located within the server and does not form a "virtual client", so they "just" have to pull it out:

now
- player client
- player client
- player client
= send orders (turn file)=>
server ("fills unused" nation in by AI)

needed
- player client
- player client
- player client
= send orders (turn file)=>
=> server (does not care who the turn file is from <=
<= virtual AI client (own thread(s))=


You could even make the AI standalone (process instead of thread). That would enable "plug-in" AIs, and if they would make the "APi" public, even players could write AIs.
For an example, check out Civ Evolution (http://www.cevo.org), they're using plugin-dlls for AI which can be written in C(++) or Pascal/Delphi IIRC. (Sadly I don't have a clue about both languages...)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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