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  #1  
Old August 3rd, 2001, 05:30 PM

CW CW is offline
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Default Re: When is the best time to use emergency build?

I don't get it, EB can be sustained for 1 year, how come it went into slow build after only 3 or so turns? Did you accidentally deactivated it?

I think there is a case here for a UI improvement: Currently when you click on the EB button to deactivate it it will go into slow build immediately, bad luck if you clicked on it accidentally. I think that nothing should take effect until the "close" button is pressed, so that you can undo the deactivation if you really pressed on the button by accident (it happened to me quite a few times before too, but I saved so often that I didn't lose any work.)
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Old August 3rd, 2001, 05:38 PM
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Default Re: When is the best time to use emergency build?

About the only time I use EB since it was made more expensive is on planets with no space yards where I ma jsut trying to crank out mines or weap plats to hold off an enemy until my fleet arrives. I agree using it at a space yard is almost never an option anymore with the recent changes.

I have noticed it's so bad that in many cases it doesn't even help very much on emergency, and makes the yard almost useless on slow build.

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Old August 3rd, 2001, 05:52 PM
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Default Re: When is the best time to use emergency build?

I use it only in the construction of very expensive ships (e.g. stellar manipulation ships/ ring-/spherworld components). Once the remaining time is 1.5 years or less, I switch to emergency build for the rest of the time and the construction time is reduced by 1/3. In this circumstances the following slow build time is usually not important.
The other situation is the urgent need for a base with a space yard component. The slow build time of the colony is then compensated by the new space yard in the base.
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Old August 3rd, 2001, 06:22 PM

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Default Re: When is the best time to use emergency build?

I use it when I am building facilities that take more than one turn on a planet that only holds 1-5 facilities. Usually these planets do't build much later so the slower production time does't matter much.
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Old August 3rd, 2001, 06:28 PM
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Default Re: When is the best time to use emergency build?

Colony Ship production in start of game for pbw sometimes. Usually use a 'Hardy Industrial' race combined with a +20% construction bonus as well, then I can pump out Colonyships/BaseYards at 1/turn, can make all the difference in a game (esp a Junkyard Wars game!!). Most times by the time slow build comes into play I have several other colonies/space yards so it dosn't hurt 'too' much.

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Old August 5th, 2001, 05:09 AM
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Default Re: When is the best time to use emergency build?

I'll use it at the very beginning of a game to get my first cheap Escort scout ship in one turn. I've also used it to pump out large numbers of smaller technologically inferior ships to throw at a superior enemy to hold them off long enough for my research to catch up. [This seems to work a lot better against an AI than against a human opponent. ]

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Old August 10th, 2001, 05:04 AM

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Default Re: When is the best time to use emergency build?

OK i use EB at the start of the game to pump out just a few colony ships before turning it of

but mainly i use EB when a ship has 2 turns left to finish but you can finish it in 1 turn with EB

there for when the planet or station is on Slow Build it is bonus build time anyway so who cares
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