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Old March 8th, 2005, 07:58 AM

Sol_Invictus Sol_Invictus is offline
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Default Re: Star Trek : Quadrants of Conflict 2

Well I don't know about intel, I'm kind of glad it's restricted in this game. Even for roleplaying reasons, with all the technology (not to mention empaths like Betazoids) being a terrorist should be really hard in the Star Trek universe

I wouldn't mind if Romulans had some kind of Tal Shi'ar or if the Dominion had access to one or two more intel missions, but the problem then is balance. The empires bordering those two would then be at a disadvantage since they'd have to (well, not *have* to, but I certainly would) invest in a few more intel centers, at the expense of minerals and research. They'd get no real benefit from these extra intel centers, it would only be a necessary evil, since I imagine they'd put most of the extra points towards counter intelligence anyways.

Oh, and on a totally unrelated subject - I was playing around with some simulations today, since I remember the Vaadwaur used fighters in that Voyager episode. I was going to give up building them since the Federation for example gets Ablative Armor III that negates any damage less than 20, and the Small Photon Torpedo III has max damage of 16, but I noticed in the simulator that a shuttle group of 100 could easily take out a Dreadnought with the Ablative Armor III.

So I assume that damage from fighter groups is the damage the group as a *whole* does? Ie, one fighter does damage 16 max, but 10 fighters count as doing 160 dmg, hence the armor does not negate?

Edit: I don't see why this would be the case, since it's just 100 shots with 16 dmg, but for some reason that Dreadnought was quite easily destroyed, so there must be some kind of explanation for it... I just tried and it even works with only small phaser cannons. They still penetrate the armor. Oh well, good for the Vaadwaur then. At least fighters are not yet obsolete in the Alpha Quadrant
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