|
|
|
 |

August 4th, 2001, 09:50 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
I'm in. But I have one suggestion.
Put event frequency on high. It makes games much more interesting!
BTW, that is a wise PBW Mantra you've got there.
|

August 5th, 2001, 02:59 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: PBW Game: Big Fat Zero
If I had time to add another PBW game, I'd be interested in this one, but I'm already spending too much time there. I couldn't let this comment go unchallenged, though: quote: Put event frequency on high. It makes games much more interesting!
I've only played one solo game with event frequency set to medium instead of low, and I quickly found that rate to be downright annoying. I don't think seeing two planets blow up from core instabilities within less than five years is very interesting at all. IMO, if event frequency goes up, event severity needs to go down to compensate.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

August 5th, 2001, 03:33 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
yea, that's what makes it interesting. Or at least it will keep you on your toes!
|

August 5th, 2001, 04:18 AM
|
 |
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
If I raise the event frequency, I will be dropping the severity. Right now that's still a big 'if'. Personally, I think everyone's gonna have enough to worry about, between starting an empire from scratch, dealing with nine other human players, and dealing with enhance computer empires, without having to worry every turn if their homeworld's start is going to go nova. (I usually play on high severity.)
But, in the spirit of democracy, anyone in the game can vote for either low frequency and catastrophic severity, OR medium frequency and high severity.
Cap'n, I learned that mantra the hard way. I started my empire focusing more on infrastructure than defense when an agressive warmongering empire showed up in my home system. Being woefully underdefended, I was easy pickings for 'em. I was effectively out of the game within the first YEAR (though I've Lasted another year to taunt the invaders, wait for the inevitable, and pray for a miracle). Trust me, it will not happen again!
Five players so far: the game is half-full, or half-empty, depending on your point of view.
Quikngruvn
------------------
Stay alert. Trust no one. Keep your laser handy.
--from the RPG Paranoia, now my PBW mantra
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|

August 5th, 2001, 07:26 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
I think this game is going to be really tough, even without a lot of random events happening. I usually turn random events off in my single player games so that the AI is not adversely hit by them, since the AI is less able to compensate than I am.
I'm OK with having random events, but I would rather keep them to a minimum.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

August 5th, 2001, 08:01 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
Well, I guess that makes me pretty outvoted, huh?
|

August 5th, 2001, 08:30 AM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW Game: Big Fat Zero
The best thing about random events is they often 'break the stalemate'. ie, all empires have built up but no one wants to make that 'first move' and declair war upon their neighbor for fear of another backstabbing them. Then the #1 player has a home system go nova, the #3 player attacks him, the #4 attacks 3 and 2 attacks 4, and so on. Otherwise it can degenerate into a game of 'hunt and kill the AI and then look at each other and wonder who will attack first.'. This is one scenario, the other of course is that everyone just goes for each others throat!!
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|